DKidnap Improvements

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DKidnap Improvements

69%
I agree with these updates
34
31%
I disagree with these updates
15

Total votes: 49

ackman

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Post by ackman » February 23, 2018, 10:01 am
Your name: [Lsrcr]Ackz
Suggestion headline: Dkidnap improvements
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Importance of suggestion: 5/10
Why should it be accepted: So new Dkidnap is good but it has alot of restrictions. I think these updates should be made in order to improve DKidnap command.

Surrounded by Witness - This shouldn't occur if you're holding a gun in your hand.

"500 HP & You cannot drag" - Should be reduced to 400 HP because there are alot of rammers.

Dkidnap chances - I think chances of successful /dkidnap should be increase when you reach 500 Kidnap score. Below 500, i'm okay with current probability till then.

After all, successful /cutrope has more chances then successful /dkidnap - So i think these updates are needed. Vote on the poll & explain your opinion in comments box.
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jilla123

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Post by jilla123 » February 23, 2018, 10:20 am
I do agree with all these except this.""500 HP & You cannot drag" - Should be reduced to 400 HP because there are alot of rammers.
You should learn driving.
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Jordan

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Post by Jordan » February 23, 2018, 10:21 am
Dkidnap chances - I think chances of successful /dkidnap should be increase when you reach 500 Kidnap score. Below 500, i'm okay with current probability till then.
I would be better if they increase few before 500 score but by little like
150 3% 200 5% 250 7% 300 10% 500 15% ... 1000 25% ... 2000 35% ... 10000 90%
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Kawish

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Post by Kawish » February 23, 2018, 10:23 am
-1 Good the way it is now.
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saeeddi

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Post by saeeddi » February 23, 2018, 10:50 am
-1 its good the way it is.
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Fady

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Post by Fady » February 23, 2018, 11:04 am
Jordan wrote:
Dkidnap chances - I think chances of successful /dkidnap should be increase when you reach 500 Kidnap score. Below 500, i'm okay with current probability till then.
I would be better if they increase few before 500 score but by little like
150 3% 200 5% 250 7% 300 10% 500 15% ... 1000 25% ... 2000 35% ... 10000 90%
No, then everyone will start boosting their kidnap score in order to have more chances to have a successful /dkidnap.
It's good as is

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Neelofa

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Post by Neelofa » February 26, 2018, 6:33 am
Agreed with all, people with above 500 dkidnap should be given some advantage
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Sowhat

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Post by Sowhat » February 26, 2018, 10:45 am
It is good like the way it is now.
Players before used to boost to get 500 kidnaps, why wouldn't they know?
Vehicle Health actually should be increase to some what of 650 instead of 500 since the vehicle explode at 249HP.
Surrounding witness, it was added for a reason.
Have a drink, get buzzed, chill and enjoy.

Robin

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Post by Robin » February 26, 2018, 10:49 am
Sowhat wrote:
It is good like the way it is now.
Players before used to boost to get 500 kidnaps, why wouldn't they know?
Vehicle Health actually should be increase to some what of 650 instead of 500 since the vehicle explode at 249HP.
Surrounding witness, it was added for a reason.
^ pretty much this.
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Milyn

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Post by Milyn » March 3, 2018, 4:03 pm
-1 the new system is better.
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