Server - Balancing /taze and /shock

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Geri

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Post by Geri » April 6, 2018, 7:53 am
Your name: GalaxyGeri
Suggestion headline: Balance /taze and /shock recharging times.
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Why should it be accepted: With this update, any criminal with 6+ shock guns can easily kill any cops, without the cop being able to do anything. When getting shocked, the cop can only taze 3 more times and then the taze will get recharged. The cop cannot /cuff the suspect, so the suspect can shock and 4 shot kill with the sawn off, while the cop can't do anything at all. There is simply no way to get out of this situation.
So either make the shock recharge same as the taze recharge, or allow cops to /cuff while being shocked. I have experienced this issue many times where in the middle of nowhere a criminial with 5 hp jumps onto me, shocks and and 4 shots me with sawn off. If i don't die, he does that again and again till i die, while i can't do anything. This is not a cop/criminal balance at all, this just gives the criminal the opportunity to kill any cop on 1 V 1 as long as they got 5+ shock guns.
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Post by Nikola » April 6, 2018, 8:54 am
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.

Fady

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Post by Fady » April 6, 2018, 8:57 am
I don't get why it's not fixed yet. I informed CXdur about taze/shock radius months ago and he told me that it should be fixed soon, yet I can't see any change. And now criminals don't have shock recharger while we have taze recharger? No, no, and no. If you want real balance, remove this *taze recharger*

+1 on the suggestion

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ackman

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Post by ackman » April 6, 2018, 9:40 am
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.
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knifeboss

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Post by knifeboss » April 6, 2018, 9:44 am
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.
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Salam

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Post by Salam » April 6, 2018, 9:58 am
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.
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Playa

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Post by Playa » April 6, 2018, 11:16 am
+1 on the suggestion

-1 for making cops buying the tazer. No, cops have only one thing, arresting. Arresting is difficult without tazing. And what if there is a criminal right outside PD, cops would have to go to a 24/7 first, but tazer and then come back to the criminal to arrest him, guess what, he would have ran away. No tazer upon recharge will make criminals too overpowered. They already have access to bm items such as taze reflector, shock gun, cop bat etc.

Shahan

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Post by Shahan » April 6, 2018, 11:55 am
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.
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AK33L

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Post by AK33L » April 6, 2018, 12:00 pm
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.

Kawish

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Post by Kawish » April 6, 2018, 12:54 pm
xDeadlyKiller wrote:
I don't get why it's not fixed yet. I informed CXdur about taze/shock radius months ago and he told me that it should be fixed soon, yet I can't see any change. And now criminals don't have shock recharger while we have taze recharger? No, no, and no. If you want real balance, remove this *taze recharger*

+1 on the suggestion
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