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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Server - Balancing /taze and /shock

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Server - Balancing /taze and /shock

https://ls-rcr.com/forum/viewtopic.php?t=91897

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Server - Balancing /taze and /shock

Posted: April 6, 2018, 7:53 am
by Geri
Your name: GalaxyGeri
Suggestion headline: Balance /taze and /shock recharging times.
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 8/10
Why should it be accepted: With this update, any criminal with 6+ shock guns can easily kill any cops, without the cop being able to do anything. When getting shocked, the cop can only taze 3 more times and then the taze will get recharged. The cop cannot /cuff the suspect, so the suspect can shock and 4 shot kill with the sawn off, while the cop can't do anything at all. There is simply no way to get out of this situation.
So either make the shock recharge same as the taze recharge, or allow cops to /cuff while being shocked. I have experienced this issue many times where in the middle of nowhere a criminial with 5 hp jumps onto me, shocks and and 4 shots me with sawn off. If i don't die, he does that again and again till i die, while i can't do anything. This is not a cop/criminal balance at all, this just gives the criminal the opportunity to kill any cop on 1 V 1 as long as they got 5+ shock guns.

Re: Server - Balancing /taze and /shock

Posted: April 6, 2018, 8:54 am
by Nikola
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.

Re: Server - Balancing /taze and /shock

Posted: April 6, 2018, 8:57 am
by Fady
I don't get why it's not fixed yet. I informed CXdur about taze/shock radius months ago and he told me that it should be fixed soon, yet I can't see any change. And now criminals don't have shock recharger while we have taze recharger? No, no, and no. If you want real balance, remove this *taze recharger*

+1 on the suggestion

Re: Server - Balancing /taze and /shock

Posted: April 6, 2018, 9:40 am
by ackman
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.

Re: Server - Balancing /taze and /shock

Posted: April 6, 2018, 9:44 am
by knifeboss
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.

Re: Server - Balancing /taze and /shock

Posted: April 6, 2018, 9:58 am
by Salam
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.

Re: Server - Balancing /taze and /shock

Posted: April 6, 2018, 11:16 am
by Playa
+1 on the suggestion

-1 for making cops buying the tazer. No, cops have only one thing, arresting. Arresting is difficult without tazing. And what if there is a criminal right outside PD, cops would have to go to a 24/7 first, but tazer and then come back to the criminal to arrest him, guess what, he would have ran away. No tazer upon recharge will make criminals too overpowered. They already have access to bm items such as taze reflector, shock gun, cop bat etc.

Re: Server - Balancing /taze and /shock

Posted: April 6, 2018, 11:55 am
by Shahan
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.

Re: Server - Balancing /taze and /shock

Posted: April 6, 2018, 12:00 pm
by AK33L
Nikola_123 wrote:
For the sake of balance, make the tazer gun something you need to pay for, same way criminals pay for shock gun.Cops who don't plan to purchase it can still use /cuff, but not /taze. In case this is accepted, make the tazer gun and shock gun same price, with same recharge ability - balance.
+1 on the suggestion though.

Re: Server - Balancing /taze and /shock

Posted: April 6, 2018, 12:54 pm
by Kawish
xDeadlyKiller wrote:
I don't get why it's not fixed yet. I informed CXdur about taze/shock radius months ago and he told me that it should be fixed soon, yet I can't see any change. And now criminals don't have shock recharger while we have taze recharger? No, no, and no. If you want real balance, remove this *taze recharger*

+1 on the suggestion

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