Shock and Taze - Possible tweaks

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Should shock gun be slightly nerfed in order to make both tazing and shocking equal?

82%
Yes
53
18%
No
12

Total votes: 65

Mastro

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Post by Mastro » July 8, 2018, 3:51 pm
Hello everyone,

After some fairly recent updates regarding taze and shock (in order to make both somewhat equal), we have seen a couple of community members complaining, saying how shocking is nowadays superior to tazing.

Currently it works like that:

- Cops can taze a suspect 3 times in a row. Then tazer gun recharges and LEOs have to wait a few seconds before attempting to taze again.

- Criminals can shock a cop 6 times in a row. Then shock gun recharges and criminals have to wait a few seconds before attepting to shock again.

As you can see, tazer gun recharges way sooner than shock gun, and basically criminals have a slight advantage (considering they can also shock cops whilst cuffed). However, cops have the ability to cuff them, but because 1. they are unable to whilst shocked and 2. shock gun range is longer than cuff range, it's most of the times a lost battle.

We would like to know if you want to make both equal (either shock gun will recharge after 3 shocks in a row, or tazer gun will recharge after 6 tazes in a row). If the community agrees (the majority of members) then both will be tweaked a bit. If most of you disagree, though, it will most likely stay as it is. Keep in mind this poll was initiated because a few players were disatisfied with how tazing/shocking system works. We won't be able to please everyone though, and we are sorry for that.

Last but not least, you can also suggest some other ideas and we will look into them.

A Poll has been added, please vote and state your opinion if possible aswell.
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Thursday

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Post by Thursday » July 8, 2018, 3:58 pm
yes it must. i guess limit to 5 shocks only.
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[Lsrcr]Invincible

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Post by [Lsrcr]Invincible » July 8, 2018, 4:09 pm
It's fine as it is.
You can add a random possibility of failing last 5th or 6th shock (If used continuously in a row)

2/10 Probability will be fine.
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Unc3N 8D

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Post by Unc3N 8D » July 8, 2018, 4:13 pm
3 tazes and 3 shocks before recharge would be the best
-less spam
-shocks wouldn't give criminals free kills anymore with 0 effort
-criminals will still have taze reflector
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Friday

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Post by Friday » July 8, 2018, 4:16 pm
Shock should be reduced to 3 times a row.
I have seen many people abusing it and many LEOs complaining about it, most of the LEOs leave the skin due to the shock's superiority over /taze and /cuff. Let them have the ability to /sh while being cuffed because /ar becomes too easy if they remove that. But the shock should be reduced to 3 times a row so that the gameplay becomes fair and people enjoy the game.

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KKC

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Post by KKC » July 8, 2018, 4:38 pm
I also vote for reducing shocks ability to 3 times in a row as tazes works.
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Overdose

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Post by Overdose » July 8, 2018, 4:40 pm
Unc3N 8D wrote:
3 tazes and 3 shocks before recharge would be the best
-less spam
-shocks wouldn't give criminals free kills anymore with 0 effort
-criminals will still have taze reflector
-Armys can't taze/arrest .. and criminals can't shock armys

Shiny

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Post by Shiny » July 8, 2018, 4:43 pm
3 tazes for cops
4 shocks for criminals since leos have the advantage of /cuff, seems to be more fair right?
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Accursed

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Post by Accursed » July 8, 2018, 5:00 pm
Shiny wrote:
3 tazes for cops
4 shocks for criminals since leos have the advantage of /cuff, seems to be more fair right?

I agree with Shiny. 4 is enough plus they can get taze reflector at Black market.
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Nikola

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Post by Nikola » July 8, 2018, 5:24 pm
Shiny wrote:
3 tazes for cops
4 shocks for criminals since leos have the advantage of /cuff, seems to be more fair right?
And criminals can shock while cuffed, and they can move while cuffed, so no, I don't see a worthy advantage at all.
I'm also voting in favor of making the shock gun same as tazer gun, 3 times in a row.
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