Add ranks/levels for each class/skill

If you have a suggestion related to our server & gamemode, you can share it here.

Moderators: Suggestions helpers, Developers

15 posts Page 1 of 2

Meow Online

User avatar
[Lsrcr]Meow
Event Host
Event Host Army VIP Blackmarket VIP
Posts: 1504
Joined: January 26, 2017, 6:32 pm
Location: Israel

Post by Meow » April 17, 2019, 2:56 pm
Your name: MajesticSheep
Suggestion headline: Makes /stats more useful.
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 8/10
Why should it be accepted: Hey, my suggestion is to make levels for each skills/class so players will actually wont lose interest to play those classes/skills anymore. for example, weapons dealers get 10k for each sale, so why players with over 10k rob skills can't rob stores faster and get less wanted level (and more cash) and so on?, mechanics, we can do for an example that each 250 of mechanic score, you can use /fix faster than the normal cd and repair for more hp (not 1k, so other cars will be fixed for their normal health like army/swat vehicles.) The more experience & stats you have, the more benefits you can get.
What do you think guys?

AK33L

[Lsrcr]Ak331
Donator
Posts: 2246
Joined: November 21, 2015, 12:00 pm
Location: Mauritius

Post by AK33L » April 17, 2019, 3:23 pm
I like your creative thinking but that doesnt seem to be useful to implement but make it like /policeranks add some ranks also for others skills like for mechanic make it beginners, experts, or engineers. Like this but making it faster will not be appropriate and fair in my opinion. But i can add that we can make some kinds of missions where drug dealers delivers drugs to depots or group and earn scores as well as weapon dealers and salesman and mechanics can go somewhere lets say carshop to fix vehicles like a mission and there can be a specific place they can refill their stock or even with specific vehicle. It seems kinda interesting and will encourage others to play where they'll earn scores and money apart from doing crimes and playing as leos.

Mr.DollarMan

User avatar
Mr.DollarMan
Posts: 1308
Joined: December 28, 2013, 9:45 pm
Location: Pakistan

Post by Mr.DollarMan » April 19, 2019, 6:59 pm
Very good idea to maintain the interest level for each skill.
I support this.
Image
Signature Credit: King_Mahathir.

Cena

[Lsrcr]Cena
Game Administrator
Posts: 796
Joined: November 28, 2016, 6:47 am
Location: Karachi,Pakistan

Post by Cena » April 19, 2019, 8:22 pm
After 500 fix score mechanics should fix the popped tires. Sometimes we need to dmg the car because mechs can't fix the tires.
Image

Image

Faraon78910

User avatar
Faraon
Retired Administrator
Event Host
Posts: 7730
Joined: August 16, 2013, 10:12 pm
Location: Glen Park

Post by Faraon78910 » April 19, 2019, 10:12 pm
Sounds good, but take into concern score boosting problem, same thing might happen as happened when /dkidnap was added

Lumix

Lumix
Posts: 4102
Joined: December 9, 2013, 2:01 pm
Location: Croatia, Hrvatsko zagorje.

Post by Lumix » April 20, 2019, 6:42 am
[Lsrcr]Cena wrote:
After 500 fix score mechanics should fix the popped tires. Sometimes we need to dmg the car because mechs can't fix the tires.
u got that shitty swat command already, /cry
Akeel007 wrote:
I like your creative thinking but that doesnt seem to be useful to implement but make it like /policeranks add some ranks also for others skills like for mechanic make it beginners, experts, or engineers. Like this but making it faster will not be appropriate and fair in my opinion. But i can add that we can make some kinds of missions where drug dealers delivers drugs to depots or group and earn scores as well as weapon dealers and salesman and mechanics can go somewhere lets say carshop to fix vehicles like a mission and there can be a specific place they can refill their stock or even with specific vehicle. It seems kinda interesting and will encourage others to play where they'll earn scores and money apart from doing crimes and playing as leos.
What's the actual point of /policeranks and same thing if it gets implement for other classes? Those are just few words which don't mean shit nor give you any benefits. Levels should give you some benefits or power, not be just a "sounds more professional" word.
Image

ackman

User avatar
[Lsrcr]Ackman
Game Administrator
Duel Master Event Host Blackmarket VIP
Posts: 5003
Joined: December 20, 2016, 7:25 am
Location: 696, Willowfield.

Post by ackman » April 20, 2019, 9:32 am
Mr.DollarMan wrote:
Very good idea to maintain the interest level for each skill.
I support this.
Image

Image
Image
About me:

Hello, I am Ackman and I am from Pakistan. I'm a part time Epic Gamer. Coming to the Criminal Career I'd like to mention that I am the founder of Blackouts group. It was founded on 19th of April, in 2017. Other than that, I am the leader of DreamTeam group. Coming to the LEO Career, I am currently serving the Army faction as a Major [MAJ].
Current memberships:
  • Blackouts
  • DreamTeam
  • Akatsuki
  • NCS
  • Saints
  • VLA
  • Durcrew
  • Beta Tester
  • [Lsrcr] tag.
Activity Status:
  • In-game: 6/10
  • TeamSpeak: 1/10
  • Discord: 9/10 (ackman #7476)
  • Forums: 5/10
OldSchool:
Spoiler: show

Ducati.

User avatar
Ducati
Posts: 1921
Joined: May 11, 2017, 2:14 am

Post by Ducati. » April 20, 2019, 11:14 am
Mr.DollarMan wrote:
Very good idea to maintain the interest level for each skill.
I support this.
I am same!

Muzzammil_Ahmed

User avatar
Muzammil
Posts: 359
Joined: March 18, 2017, 8:58 am

Post by Muzzammil_Ahmed » April 24, 2019, 8:06 am
Mr.DollarMan wrote:
Very good idea to maintain the interest level for each skill.
I support this.
Image
Image
Image
Image

Hunain0

User avatar
Hunain
Posts: 1167
Joined: November 4, 2017, 2:51 pm
Location: Pakistan

Post by Hunain0 » April 26, 2019, 2:17 pm
Mr.DollarMan wrote:
Very good idea to maintain the interest level for each skill.
I support this.
Image
15 posts Page 1 of 2
Return to “Server Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest