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Lsrcr Forum • Add ranks/levels for each class/skill

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Add ranks/levels for each class/skill

https://ls-rcr.com/forum/viewtopic.php?t=99707

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Add ranks/levels for each class/skill

Posted: April 17, 2019, 2:56 pm
by Meow
Your name: MajesticSheep
Suggestion headline: Makes /stats more useful.
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 8/10
Why should it be accepted: Hey, my suggestion is to make levels for each skills/class so players will actually wont lose interest to play those classes/skills anymore. for example, weapons dealers get 10k for each sale, so why players with over 10k rob skills can't rob stores faster and get less wanted level (and more cash) and so on?, mechanics, we can do for an example that each 250 of mechanic score, you can use /fix faster than the normal cd and repair for more hp (not 1k, so other cars will be fixed for their normal health like army/swat vehicles.) The more experience & stats you have, the more benefits you can get.
What do you think guys?

Re: Add ranks/levels for each class/skill

Posted: April 17, 2019, 3:23 pm
by AK33L
I like your creative thinking but that doesnt seem to be useful to implement but make it like /policeranks add some ranks also for others skills like for mechanic make it beginners, experts, or engineers. Like this but making it faster will not be appropriate and fair in my opinion. But i can add that we can make some kinds of missions where drug dealers delivers drugs to depots or group and earn scores as well as weapon dealers and salesman and mechanics can go somewhere lets say carshop to fix vehicles like a mission and there can be a specific place they can refill their stock or even with specific vehicle. It seems kinda interesting and will encourage others to play where they'll earn scores and money apart from doing crimes and playing as leos.

Re: Add ranks/levels for each class/skill

Posted: April 19, 2019, 6:59 pm
by Mr.DollarMan
Very good idea to maintain the interest level for each skill.
I support this.

Re: Add ranks/levels for each class/skill

Posted: April 19, 2019, 8:22 pm
by Cena
After 500 fix score mechanics should fix the popped tires. Sometimes we need to dmg the car because mechs can't fix the tires.

Re: Add ranks/levels for each class/skill

Posted: April 19, 2019, 10:12 pm
by Faraon78910
Sounds good, but take into concern score boosting problem, same thing might happen as happened when /dkidnap was added

Re: Add ranks/levels for each class/skill

Posted: April 20, 2019, 6:42 am
by Lumix
[Lsrcr]Cena wrote:
After 500 fix score mechanics should fix the popped tires. Sometimes we need to dmg the car because mechs can't fix the tires.
u got that shitty swat command already, /cry
Akeel007 wrote:
I like your creative thinking but that doesnt seem to be useful to implement but make it like /policeranks add some ranks also for others skills like for mechanic make it beginners, experts, or engineers. Like this but making it faster will not be appropriate and fair in my opinion. But i can add that we can make some kinds of missions where drug dealers delivers drugs to depots or group and earn scores as well as weapon dealers and salesman and mechanics can go somewhere lets say carshop to fix vehicles like a mission and there can be a specific place they can refill their stock or even with specific vehicle. It seems kinda interesting and will encourage others to play where they'll earn scores and money apart from doing crimes and playing as leos.
What's the actual point of /policeranks and same thing if it gets implement for other classes? Those are just few words which don't mean shit nor give you any benefits. Levels should give you some benefits or power, not be just a "sounds more professional" word.

Re: Add ranks/levels for each class/skill

Posted: April 20, 2019, 9:32 am
by ackman
Mr.DollarMan wrote:
Very good idea to maintain the interest level for each skill.
I support this.

Re: Add ranks/levels for each class/skill

Posted: April 20, 2019, 11:14 am
by Ducati.
Mr.DollarMan wrote:
Very good idea to maintain the interest level for each skill.
I support this.

Re: Add ranks/levels for each class/skill

Posted: April 24, 2019, 8:06 am
by Muzzammil_Ahmed
Mr.DollarMan wrote:
Very good idea to maintain the interest level for each skill.
I support this.

Re: Add ranks/levels for each class/skill

Posted: April 26, 2019, 2:17 pm
by Hunain0
Mr.DollarMan wrote:
Very good idea to maintain the interest level for each skill.
I support this.

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