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Fantastic wrote:Because it WILL highly nerf the criminal side. One can't keep up with 3 commands at a time, i.e /sh id preparation /takedrugs and then /request mechanic. This suggestion for criminal is as same as removing the SWAT bomb or deadly vehicles from Army.Moral wrote:That is a possible alternative but I still think adding the forced /request would still be slightly better when taking into consideration chases or cophunting. Wanteds will have a slightly better chance to escape from cops and cops will have a slightly greater chance of taking down cophunters as drivers will have to /request a mechanic instead of being automatically fixed at any given point. I genuinely don't see why people are not forced to buy weapons, drugs or items yet are forced to have their vehicle fixed.Faraon78910 wrote:leave it as it is and add following:I agree with faraon, if you are going to remove it then mechanic job will be useless, you will beg everyone to request mechanic for a fix. ( Same as cophunting the driver will be forced to request mechanic for a fix. ) better to keep it.
mechanic /fix id -> msg to him player(id) doesn't have enough money for fixing.



Milyn wrote:So you expect us to type /request mechanic when the vehicle is on fire lol??No, you'd use it before your vehicle catches fire.
ackman wrote:Because it WILL highly nerf the criminal side. One can't keep up with 3 commands at a time, i.e /sh id preparation /takedrugs and then /request mechanic. This suggestion for criminal is as same as removing the SWAT bomb or deadly vehicles from Army.I just can't agree with this statement at all. It won't affect the cop's class? As if. This will affect all classes.
Alternative: Maybe implement this suggestion but driver should be able to toggle this system.
Another alternative: Implement Faraon's Idea.
Infinity alternative: Remove the cool down between requesting for mechanic.
It has been kept this way for years and nobody complaint until this suggestion, I believe this is not a issue for Ls-rcr community, let's keep it as it is or perhaps implement one of the alternatives.
Negative.
It won't nerf the cops class at ALL because they barely have the mechanic with them. However, SWAT team is mostly seen with a mechanic but this system won't affect them either because they can keep only one mechanic at a time due to limited drag seats and thus, they've only one fix and the cool down starts after /requesting. TLDR; It will only nerf the criminal class.


ackman wrote: it WILL highly nerf the criminal side. One can't keep up with 3 commands at a time, i.e /sh id preparation /takedrugs and then /request mechanic.
Fantastic wrote:Except that cops have /cuff and /ar as well...ackman wrote: it WILL highly nerf the criminal side. One can't keep up with 3 commands at a time, i.e /sh id preparation /takedrugs and then /request mechanic.![]()
The same can be said for cops. Cops will also have to rely on typing up 3 or more commands quickly - /taze, /inject and then /request mechanic if implemented (using the same examples you provided). So I genuinely do not see any sense in your argument besides you simply not wanting for things to be more balanced in this game.
This WILL benefit both cops and criminals equally and as Immo said bring about a perfect amount of balance.
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