Make the server balanced

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Crossbones

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Post by Crossbones » September 2, 2021, 12:20 pm
+1

this update is need asap. Server in-game activity dying with 30 cops and 10 civilians. how am I supposed to play as Leo when there are 10 cops chasing 1 single suspect? just make things balanced, add a skin limit for both sides, and balance the gameplay for criminals and Leos.

Thursday

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Post by Thursday » September 2, 2021, 12:34 pm
Crossbones wrote:
+1

this update is need asap. Server in-game activity dying with 30 cops and 10 civilians. how am I supposed to play as Leo when there are 10 cops chasing 1 single suspect? just make things balanced, add a skin limit for both sides, and balance the gameplay for criminals and Leos.
A no from me, we can't force anyone... Imagine if implemented, he wanted to be a criminal and forced to be leo no matter what, so they will leave the server and player database will drop drastically.

So I mean just play for what you want for, you don't have luck if not balanced at that time and some time server can be full of criminals if at that time about 10 players or less online , it is an advantage for criminal.
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Thursday

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Post by Thursday » September 3, 2021, 11:10 am
After seeing server full of leos nowadays, I hope for a good suggestion, acceptable and fair.

Reduce jail time at all please.
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Moose

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Post by Moose » September 15, 2021, 6:06 pm
i cba to read the whole thread but ive heard that people dont want skin limits, and idk if this has been sugggested or not (refer to me not being arsed to read the whole thread) but maybe incentives should be given to crims/leos when the server is imbalanced to force a balance

i.e if the server has ratio of 5 leos to 1 crim (for example) or more, robberies/rapes/etc give double score, maybe shop robs give a bonus amount of cash, etc, to motivate more people to go crim

same if there are no leos and lots of crims, cop paychecks double, arrests give double score, etc

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Fantastic

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Post by Fantastic » September 16, 2021, 12:32 am
Moose wrote:
i cba to read the whole thread but ive heard that people dont want skin limits, and idk if this has been sugggested or not (refer to me not being arsed to read the whole thread) but maybe incentives should be given to crims/leos when the server is imbalanced to force a balance

i.e if the server has ratio of 5 leos to 1 crim (for example) or more, robberies/rapes/etc give double score, maybe shop robs give a bonus amount of cash, etc, to motivate more people to go crim

same if there are no leos and lots of crims, cop paychecks double, arrests give double score, etc

supply and demand babies
I actually really like this. It should naturally create a balance without imposing any harsh restrictions on game-play. Incentives can be a very effective way of encouraging players to do something :D

Abstract

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Post by Abstract » September 17, 2021, 2:44 pm
Yet another topic complaining about the server being unbalanced. As it was mentioned before, you can't force someone to play something they don't want to play.

I'm not going to be bothered to read the whole thread, I've read the main suggestion and this is what my vote is based on.

You can't decide what someone should play as, maybe they don't like playing as a criminal (I sure don't) and prefer playing as a cop. By forcing players to play as a civilian, you're robbing them of what they enjoy about the server. If they can't play how they want to play, what are they going to do? Leave and find a server that will let them play as a cop whenever they want. So this suggestion could (note I said COULD, not WILL) potentially kill the playerbase even further.

Also, this suggestion sounds better fitted for a TDM server, which we aren't.

I will never support a suggestion like this and I truly hope this doesn't get accepted. We do not, and should not, force anyone to play a class they do not like playing. If you're a solo criminal and get taken down by a few cops that were teaming, well, what did you expect? It's not a 1v1 gamemode, cops are supposed to work as a team, even if it means 5 of them against 1 criminal.

The server is not unbalanced, players are just power-hungry and want to dominate the other team. (hmmm, sounds kind of TDM doesn't it...)

In case you didn't read my post, here's a TL;DR:
-1 dont force people to play something they dont want to

Rally3

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Post by Rally3 » September 17, 2021, 10:36 pm
Abstract wrote:
Yet another topic complaining about the server being unbalanced. As it was mentioned before, you can't force someone to play something they don't want to play.

I'm not going to be bothered to read the whole thread, I've read the main suggestion and this is what my vote is based on.

You can't decide what someone should play as, maybe they don't like playing as a criminal (I sure don't) and prefer playing as a cop. By forcing players to play as a civilian, you're robbing them of what they enjoy about the server. If they can't play how they want to play, what are they going to do? Leave and find a server that will let them play as a cop whenever they want. So this suggestion could (note I said COULD, not WILL) potentially kill the playerbase even further.

Also, this suggestion sounds better fitted for a TDM server, which we aren't.

I will never support a suggestion like this and I truly hope this doesn't get accepted. We do not, and should not, force anyone to play a class they do not like playing. If you're a solo criminal and get taken down by a few cops that were teaming, well, what did you expect? It's not a 1v1 gamemode, cops are supposed to work as a team, even if it means 5 of them against 1 criminal.

The server is not unbalanced, players are just power-hungry and want to dominate the other team. (hmmm, sounds kind of TDM doesn't it...)

In case you didn't read my post, here's a TL;DR:
-1 dont force people to play something they dont want to
Hello I didn't read this post TLDR?

Jokes aside the balancing requests and all have gone around for a while now, but there's one thing that I believe you are misinterpreting Abstract. The way Moose suggested it, there's no "forcing" - it's just an incentive. These are random numbers just for an example:

- There's 30 players in the server. 25 are LEO; 5 non-LEO (remember that there's taxi, trucker, etc as well as civilian). If I join as the 26th LEO I would receive normal score; if I join as the 6th LEO I would receive double score.

In that way, you're not forcing anyone's hand, but allow things to "naturally balance" based on players' interests.

Abstract

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Post by Abstract » September 18, 2021, 12:18 pm
Rally3 wrote:
Abstract wrote:
Yet another topic complaining about the server being unbalanced. As it was mentioned before, you can't force someone to play something they don't want to play.

I'm not going to be bothered to read the whole thread, I've read the main suggestion and this is what my vote is based on.

You can't decide what someone should play as, maybe they don't like playing as a criminal (I sure don't) and prefer playing as a cop. By forcing players to play as a civilian, you're robbing them of what they enjoy about the server. If they can't play how they want to play, what are they going to do? Leave and find a server that will let them play as a cop whenever they want. So this suggestion could (note I said COULD, not WILL) potentially kill the playerbase even further.

Also, this suggestion sounds better fitted for a TDM server, which we aren't.

I will never support a suggestion like this and I truly hope this doesn't get accepted. We do not, and should not, force anyone to play a class they do not like playing. If you're a solo criminal and get taken down by a few cops that were teaming, well, what did you expect? It's not a 1v1 gamemode, cops are supposed to work as a team, even if it means 5 of them against 1 criminal.

The server is not unbalanced, players are just power-hungry and want to dominate the other team. (hmmm, sounds kind of TDM doesn't it...)

In case you didn't read my post, here's a TL;DR:
-1 dont force people to play something they dont want to
Hello I didn't read this post TLDR?

Jokes aside the balancing requests and all have gone around for a while now, but there's one thing that I believe you are misinterpreting Abstract. The way Moose suggested it, there's no "forcing" - it's just an incentive. These are random numbers just for an example:

- There's 30 players in the server. 25 are LEO; 5 non-LEO (remember that there's taxi, trucker, etc as well as civilian). If I join as the 26th LEO I would receive normal score; if I join as the 6th LEO I would receive double score.

In that way, you're not forcing anyone's hand, but allow things to "naturally balance" based on players' interests.
hello my dearest rally, i've missed you.

I didn't read Moose's post until after I already posted mine but I was mainly referring to the initial suggestion of preventing players from choosing the skin. I agree with Moose's suggestion though, that would be neat.

Squanix

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Post by Squanix » September 18, 2021, 1:57 pm
Moose wrote:
i cba to read the whole thread but ive heard that people dont want skin limits, and idk if this has been sugggested or not (refer to me not being arsed to read the whole thread) but maybe incentives should be given to crims/leos when the server is imbalanced to force a balance

i.e if the server has ratio of 5 leos to 1 crim (for example) or more, robberies/rapes/etc give double score, maybe shop robs give a bonus amount of cash, etc, to motivate more people to go crim

same if there are no leos and lots of crims, cop paychecks double, arrests give double score, etc

supply and demand babies
Moose's idea not bad as a solution for this problem, so i'd like to support it since we can't force people to play in skin they don't want.

also i want to remember you guys that robbing bank activity went down, the whole day we see only bit of ppl who are trying to earn money constantly robbing but they ends with a low offer, so i think the bonus amount of cash exactly as he mentioned will motivate more civillians to choose that way. an improvement will be noticed if that happens one day.

Note: I didn't mean the bonus amount should be a high number like 150.000$ or 100.000$. but between 50.000$ - 60.000$ fair enough.

Richano

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Post by Richano » September 18, 2021, 2:20 pm
Moose wrote:
i cba to read the whole thread but ive heard that people dont want skin limits, and idk if this has been sugggested or not (refer to me not being arsed to read the whole thread) but maybe incentives should be given to crims/leos when the server is imbalanced to force a balance

i.e if the server has ratio of 5 leos to 1 crim (for example) or more, robberies/rapes/etc give double score, maybe shop robs give a bonus amount of cash, etc, to motivate more people to go crim

same if there are no leos and lots of crims, cop paychecks double, arrests give double score, etc

supply and demand babies
Agreeing on this. This is a more suitable solution than what we had earlier. It doesn't force people to spawn in certain classes.
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