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Richano wrote:I've been thinking of player owned risk/reward jobs for a while. Like you could own a restaurant. Someone robs it, you lose the money (insurance claims like bank though) and you could hire guards and such, or set aside a fund to auto-hit thieves. You would also make money by selling things. Own a 24/7, sell items. Own a pay and spray, sell repairs and tune ups. Own a restaurant, sell food. Maybe go WAY overboard and allow the owners to buy interiors, or set up shops where they shouldnt be. I know a lovely place behind LSPD to work as a Transfender, and I know a place to sell food. Could manage them like houses. So many DPS for extra locations and such. Could also go very fancy and allow 25 mapped objects we set with a menu like how luxury apartments work. It's really an endless amound of things we could do that would add a huge layer of variety to the gamemode, but it's up to devs to make it work.Karu_Tepes wrote:I just wanna ask/suggest this...It would be possible, but also probably more complicated for our current playerbase. Making the business player owned is a good idea however.
Is it possible to make these special businesses player owned? Maybe we could buy upgraded vaults, security, insurance, and so on, and also let players rob and purchase things from them?

Karu_Tepes wrote:We could make something similar to this, but simpler happen. I'd say if the main suggestion is implemented and if it gets enough attention, it would be a nice addition for later.Richano wrote:I've been thinking of player owned risk/reward jobs for a while. Like you could own a restaurant. Someone robs it, you lose the money (insurance claims like bank though) and you could hire guards and such, or set aside a fund to auto-hit thieves. You would also make money by selling things. Own a 24/7, sell items. Own a pay and spray, sell repairs and tune ups. Own a restaurant, sell food. Maybe go WAY overboard and allow the owners to buy interiors, or set up shops where they shouldnt be. I know a lovely place behind LSPD to work as a Transfender, and I know a place to sell food. Could manage them like houses. So many DPS for extra locations and such. Could also go very fancy and allow 25 mapped objects we set with a menu like how luxury apartments work. It's really an endless amound of things we could do that would add a huge layer of variety to the gamemode, but it's up to devs to make it work.Karu_Tepes wrote:I just wanna ask/suggest this...It would be possible, but also probably more complicated for our current playerbase. Making the business player owned is a good idea however.
Is it possible to make these special businesses player owned? Maybe we could buy upgraded vaults, security, insurance, and so on, and also let players rob and purchase things from them?
Richano wrote:Yeah, I mean implement the actual suggestion firstly, also make sure to consider my opinionsKaru_Tepes wrote:We could make something similar to this, but simpler happen. I'd say if the main suggestion is implemented and if it gets enough attention, it would be a nice addition for later.Richano wrote:I've been thinking of player owned risk/reward jobs for a while. Like you could own a restaurant. Someone robs it, you lose the money (insurance claims like bank though) and you could hire guards and such, or set aside a fund to auto-hit thieves. You would also make money by selling things. Own a 24/7, sell items. Own a pay and spray, sell repairs and tune ups. Own a restaurant, sell food. Maybe go WAY overboard and allow the owners to buy interiors, or set up shops where they shouldnt be. I know a lovely place behind LSPD to work as a Transfender, and I know a place to sell food. Could manage them like houses. So many DPS for extra locations and such. Could also go very fancy and allow 25 mapped objects we set with a menu like how luxury apartments work. It's really an endless amound of things we could do that would add a huge layer of variety to the gamemode, but it's up to devs to make it work.
It would be possible, but also probably more complicated for our current playerbase. Making the business player owned is a good idea however.
Can we have some more opinions on this suggestion?


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