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January 20, 2025, 8:19 amStormborn wrote: 2. I dont think this will be good change as criminals have many advantages over cops. They can get cuff kits and 90% of the time the criminals escape from the cuffs and run and the players with vip got auto /bc which is a huge advantage itself.My suggestion doesn't give criminals any additional advantages.
January 20, 2025, 8:19 amStormborn wrote: 3.Again No as criminals have taze reflector, shocks and cop bat as well so they can stun a leo for 7 secs and kill the cop easily.LEOs can still spam taze the suspect until the 5 seconds cooldown is over. All the advantages you mentioned are only significant in 1 v 1 situations, if it's two LEOs against that suspect with all these items, I highly doubt he'll make it out, Now imagine a vehicle full of five or more LEOs, and not to mention if it's SWAT, once you exit the vehicle, you'll get instantly cuffed from a mile away considering their huge cuff range.

January 20, 2025, 7:57 pmThorax wrote: I strongly disagree with this suggestion because it would create an unfair advantage for criminals. They already have access to tools like black market items to escape, and adding a 20 seconds delay to arrests would make it nearly impossible for LEOs to do their jobs effectively.Maybe if cops played fair and stopped unbalancing the server with 4 swat to 0 criminals, we wouldnt need to make changes. The whole point of helping us escape is because none of us like being fucked up the arse by 6+ cops at once when solo.
As a SWAT member, we know how critical timing is during high-risk operations. A 20 second delay would give criminals too much time to escape or retaliate, putting SWAT and Army units at a serious disadvantage. Additionally, the 5 seconds cooldown after breaking handcuffs is a huge problem. This gives criminals a clear window to escape, and while they can be tazed, it’s not always enough to stop them, especially in group situations.
This system would disrupt the balance of the server, making it far too easy for criminals to avoid justice. I believe this suggestion should not be implemented. The current system is fair and ensures both sides can play their roles effectively. Changing it would harm the gameplay experience for LEOs and the server as a whole. -1

January 20, 2025, 8:09 pmKaru_Tepes wrote:I understand your frustration, but the server’s design naturally alternates between periods of high LEO activity and high criminal activity. This balance ensures fairness, as both sides get their moments to dominate and succeed.January 20, 2025, 7:57 pmThorax wrote: I strongly disagree with this suggestion because it would create an unfair advantage for criminals. They already have access to tools like black market items to escape, and adding a 20 seconds delay to arrests would make it nearly impossible for LEOs to do their jobs effectively.Maybe if cops played fair and stopped unbalancing the server with 4 swat to 0 criminals, we wouldnt need to make changes. The whole point of helping us escape is because none of us like being fucked up the arse by 6+ cops at once when solo.
As a SWAT member, we know how critical timing is during high-risk operations. A 20 second delay would give criminals too much time to escape or retaliate, putting SWAT and Army units at a serious disadvantage. Additionally, the 5 seconds cooldown after breaking handcuffs is a huge problem. This gives criminals a clear window to escape, and while they can be tazed, it’s not always enough to stop them, especially in group situations.
This system would disrupt the balance of the server, making it far too easy for criminals to avoid justice. I believe this suggestion should not be implemented. The current system is fair and ensures both sides can play their roles effectively. Changing it would harm the gameplay experience for LEOs and the server as a whole. -1
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