New Hide Command for PAGATI Members

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artifact Online

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Post by artifact » March 13, 2025, 12:40 pm
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Suggestion headline:
Add the ability to hide like SWAT for PAGATI members (Soldier+ Rank 2+)

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Importance of suggestion:
8/10 (This can help the team in tough situations and improve teamwork.)

Why should it be accepted:
I suggest adding a new feature that lets PAGATI members (Soldier+ Rank 2+) use a /pghide command, like the one SWAT members use. This would make PAGATI members "invisible" on the map, so they can hide when needed, as long as the team agrees to use it. The idea is that when this feature is used, members don’t automatically hide, but can choose to take cover or disappear when it’s necessary.

This command should only be available when the player is not wanted by law enforcement, so it can’t be abused. The team should decide together when to use it, not just one person making the choice.

This feature would be useful when things are going badly, like when members are taking damage or there are too many enemies. It would give the team a chance to regroup, avoid being caught, or escape safely. This would add more strategy to PAGATI and help the team handle tough situations better.
Last edited by artifact on April 23, 2026, 9:19 pm, edited 1 time in total.

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69?

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Post by 69? » March 13, 2025, 5:19 pm
+1
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Commander

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Post by Commander » March 13, 2025, 5:42 pm
It should be shared with the faction leader first, and then forwarded to the senior if they approve it.

I believe it wouldn’t be appropriate to have command like SWAT /SMH to hide from the map, as this command is intended for a specific reason: to keep the city clean from criminals, which is part of S.W.A.T duties
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Post by Wizzy » March 13, 2025, 5:52 pm
Something similar to this, but definitely not being completely invisible, that's a command only for SWAT which is what makes it unique, although I don't see a problem with our map markers being transitioned to civillian/white for a short period.
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artifact Online

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Post by artifact » March 13, 2025, 6:08 pm
March 13, 2025, 5:42 pmAlessandro wrote:
It should be shared with the faction leader first, and then forwarded to the senior if they approve it.

I believe it wouldn’t be appropriate to have command like SWAT /SMH to hide from the map, as this command is intended for a specific reason: to keep the city clean from criminals, which is part of S.W.A.T duties
I've already shared this with my leaders, and I get what you're saying. But my point is that when taking a hit, you could use the /pghide command to stay hidden. Once you take him down, you'd appear on the map again since you'd have a wanted level. This wouldn’t make SWAT’s job harder it would just add a bit of strategy to the process. The idea is to make things more efficient, not to avoid responsibilities.

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Post by Karu_Tepes » March 13, 2025, 6:18 pm
March 13, 2025, 5:42 pmAlessandro wrote:
It should be shared with the faction leader first, and then forwarded to the senior if they approve it.

I believe it wouldn’t be appropriate to have command like SWAT /SMH to hide from the map, as this command is intended for a specific reason: to keep the city clean from criminals, which is part of S.W.A.T duties
It was shared with me. Personally, I'll take just about any update that levels the playing field. SWAT has cool commands, Army has OP vehicles, and what does Pagati have? That's right, nothing. Aside from a few minimissions, Pagati has nothing to give us an edge in a fight like the other two official factions.
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Post by ThoraX » March 13, 2025, 6:29 pm
a great idea, adding a /pghide command for pagati especially for Enforcer+ would make the team more strategic and improve teamwork. since it can’t be used while wanted, it keeps the balance while giving pagati members a realistic way to hide and regroup when needed, plus, they should know when to disappear and plan their next move. This feature would make pagati even more tactical. +1

I don't think this would affect SWAT's job as they use /SMH. pagati will simply have a strategic way to execute hit contracts more efficiently, nothing more. moreover, it would be added only to Enforcer rank + , so they are trusted members, for sure it won't be overused.
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Post by Ritz » March 14, 2025, 6:53 am
+1 , I think this already been suggested before and accepted, maybe there is just no dev have time to code it and give Pagati update(s)

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Post by artifact » March 14, 2025, 1:37 pm
March 14, 2025, 6:53 amRitz wrote:
+1 , I think this already been suggested before and accepted, maybe there is just no dev have time to code it and give Pagati update(s)
it seems like no developer has had the time to work on it yet. Maybe that's why Pagati hasn’t received any updates related to it.

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Post by Abstract » March 14, 2025, 5:13 pm
To those saying no to being completely invisible on the map, what if they just went invisible to players with hit contracts on them? Or changing their player marker on the map white?

I like the idea. It makes sense Pagati would have ties around the city to keep them hidden.
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