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March 19, 2025, 2:29 amCover wrote: > /RPG - gives every Pagati member an RPG for a duration of 30 secondsWe don't want or need an RPG. Please keep replies relevant and free of sarcasm.

March 19, 2025, 3:09 amAlessandro wrote: From my side, members should have the ability to get rid of their wanted status without belonging to any specific faction or group. After a calm hits a contract, they should be able to go back to base and request a removal of their wanted level, ensuring there's no chase from cops, SWAT, or the army. I believe a new rule should be implemented for this.We shouldn't be requesting new rules, too much work for staff. And while we do pay for wanted level removal, it's only UB+ who can do it, and it must be from Blueberry. So no, it's not open to everyone, leaving your idea useful, but accomplishable.
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I don’t think Pagati members need an underboss to remove their wanted level, as they can manage it on their own. However, they should be required to pay for this service. Additionally, only ranks of Associate and above should take on the role of hunters and drivers, focusing on hitting contracts and delivering airdrops. This approach, in my opinion, will make members more active and beneficial in the future.
Regarding the Bribe command: This command is available to everyone, and while users might want to lose their wanted status without any conflict with cops, armies, or SWAT, I don’t think it should be restricted only to Pagati. Since there is a system in place that can remove wanted status for members, it might not be suitable for non-members as well.I'd be okay reworking the bribe command for all users. But that might be harder on the devs, and would remove a source of income from police.
To clarify, the Army and SWAT have different roles and responsibilities. For example, if multiple suspects are threatening the Army and they open fire, the Army might respond with heavy artillery or vehicles, while SWAT's role is to safely apprehend suspects and deliver them to jail.That's the point... we are a faction like SWAT and Army, but have nothing like they do. It's unfair and unbalanced the other two factions get things to assist their jobs, and we do not.
If there are several suspects, SWAT can use specialized equipment, like a flashbang, to temporarily incapacitate the suspects. This allows SWAT members to cuff them while others provide support. It’s important to note that SWAT members are trained to handle these situations without letting suspects escape during the countdown to regain their composure. Additionally, police can assist the Army or SWAT as needed.

March 19, 2025, 2:29 amCover wrote: > /RPG - gives every Pagati member an RPG for a duration of 30 secondsCover, please avoid being sarcastic or posting replies unrelated to the suggestion at hand. Next time will be a 1 day forum ban.
March 19, 2025, 6:33 amneTwork wrote: Lovely ideas, I also suggest adding /pgteleport command which would teleport Pagati members to any player carrying a hit contract to avoid putting any extra work and effort in actually playing the game.Network, you have been banned from the forum for 1 day due to multiple posts unrelated to player suggestions.
I feel like this command would be great for them because why play the game attempting your best in your gameplay sessions when you can simply be handed abilities to overcome other players in an unrighteous ways and situations.
Maybe throw in "Pagati Smuggler" NPC in their base where, let's say, Associates+ ranks get access to purchasing 100 ammo of minigun for 10,000$.
However, this minigun would have restrictions against LEO factions. Only allowed against players carrying hit contracts. Maybe like implementing official Pagati rule for minigun would be great idea as well just like Army faction has their weapon rules. That would be so cool.
We could use this only on people with hits who will not let us do our other business, or to escape from any LEO who may be chasing us when we are wanted. Any other usage of this command would be heavily punished.This is a weird statement, if someone has a hit and is shooting you, then he is well within his rights to kill you regardless of the fact that you shot him first or not. So to say that "people with hits who will not let us do our other business" is simply not true, because if you are a hitman, it is your business to kill people having hits.
I don't have an opinion regarding most of the ideas, but I must say calling "the impossible shank" a balanced idea, is quite impossible indeed.Honestly, I agree. I based it off an old skill from another server, and it is overpowered, but it really requires very specific circumstances to work. I added it because it was in the list, and if anything can't be added, I'd agree it would be this.
Criminals can hunt LEOs at any given time, but is that the case with a person having a hit contract and a pagati member? Pagati can choose to not spawn as a hitman and still make drug deliveries, staying out of the harm's way. But can a SWAT/Army member do such a thing? Can we say that we only want to drag/kill suspect (x) and do not want anyone else to intervene?The main reason this was introduced was because players were maliciously abusing hits to bitch Pagati during airdrops and roleplay. Were we able to simply remove the hits from these problem users, we wouldn't need to have this any more, and could return to being fully hitmen.
But these two factions (SWAT and Army), do not have one major thing that all criminals have. A chance to rob stores and make actual money. The pay for Army and SWAT, both is extremely low when compared to the pay of what a criminal can possibly achieve. Pagati, being a criminal organisation, inherits all the benefits from the underlying criminal class, and adds additional pay that has 0 risk and good reward (drug deliveries). Additionally, all the members belonging to Pagati, get free weapons and good vehicles.We do not make nearly as much money as you might think. We get a very small bonus on hits like swat/army gets. An airdrop only gets us $5000, but costs $1500 to call in, netting a profit of only $3500. It's also on a five minute timer, for everyone in skin. Meaning only one person can make $3500 every 5 minutes. While we can do other things such as robbing, that incurs the wanted level, making airdrops pretty much worthless financially. We do them mostly as a service to the groups who rely on them for their drug racks, and as something to do when we want to relax.
The question is what sets Pagati and other (un)official groups apart? The ability to make drug deliveries for now, it has 0 risk and you can make money without ever getting wanted or ever getting killed by anyone having a hit. Also as a Pagati leader, you don't have to pay for the base or any of the amenities, same is not the case with other (un)official groups. The ability to bribe your comrades and other criminals is also one of the key feature.Again, we're not making any significant money off it, and while it is low risk and something no one else has, airdropping is not nearly enough to set up apart. As far as the bribes as they currently work, it costs us $3000 per user, and requires there to be no police around. Often when being chased, trying to make it to base before the cops is simply not practical, and even then only UB+ can bribe using the base radio. It's good for when you're at base doing stuff, but it's difficult to handle work in Los Santos and make it to base before the cops arrive. That was why I suggested the stingers, a way to slow the arrival, give us a small window of time to escape.
If you're really looking for a buff then maybe you could ask for bullet-resistant tires, meaning they won't pop easily. Instead of one bullet, you would need to shoot at them 3-4 times to pop, and armoured cars maybe.
This is a weird statement, if someone has a hit and is shooting you, then he is well within his rights to kill you regardless of the fact that you shot him first or not. So to say that "people with hits who will not let us do our other business" is simply not true, because if you are a hitman, it is your business to kill people having hits.I disagree heavily with that "if you're a hitman he can kill you" mentality. First, claiming hits is a LOW priority for us. Our first priority is ensuring groups are filled, and assisting where we can to balance the server, be it working for criminals, or assisting the police. There have been a huge number of times we have told LEOs to place hits on difficult users and handled them ourselves, or have driven for the police so they can shoot. We also have aided in doing damage to people's vehicles so that LEOs may arrest them. Our philosophy there is let the cops arrest them, so they get the score, and then we can go camp alcatraz and claim their hit when they get released. This is why we do NOT allow our members to open fire on SWAT members who are taking someone with a hit to the checkpoint. We might escort SWAT to help contain them if they escape, but usually once that escort is done, we go to alcatraz and wait.

Crimson Online
March 19, 2025, 2:12 amKaru_Tepes wrote:I completely agree with both points. PAGAT seems to lack essential features and has been compared to a mafia like system, which is quite concerning. Adding features like the "Impossible Shanks" and "Stringer Escape Trap" would greatly improve PAGAT. These additions could make the system more functional and user friendly, addressing some of its current shortcomings. Overall, such improvements would make PAGAT a much better and more reliable tool.Stinger Escape TrapAvailable to Associate plus, the command /stringer (or /st) would drop a spike strip behind our car (cars only, not motorcycles or aircraft) that would last for 10 seconds and pop the tires of anyone chasing us. We could use this only on people with hits who will not let us do our other business, or to escape from any LEO who may be chasing us when we are wanted. Any other usage of this command would be heavily punished.
The Impossible ShankThis is a command that at first seems incredibly unfair, until you see the massive downside. First, the command /shank (id) would instantly kill anyone with a hit or any police officer if we're wanted, regardless of health or armor, but the massive downside is we would have to be RIGHT BESIDE THEM. We are talking a shorter range than even /cuff. This is something that would have to plan out way in advance to use effectively. It would also be soldier+ to use. Mostly this would be for if we know someone is about to be hit, and we're literally stabbing them in the back, or for use when players are invading our base. It's incredibly effective, but highly limited.

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