Member Limit

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Post by Auto » June 8, 2014, 11:02 pm
In-Game Name: [Lsrcr]Auto
Suggestion: To remove the limit on how many members we can have in the team, or set a permanently static one.
Reason:

I want to know what you guys think about this. It doesn't do us very much good to keep changing it around when we reach the limit, or when it falls so far below the limit that we end up lowering it.

I want you guys to help decide if we should set a permanent one, or get rid of it all together. If you want to make it permanent, what should the limit be?

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Post by BoSS » June 8, 2014, 11:44 pm
Its impossible to set a limit for the amount of members and it changes a lot so I would not mind if the limit was removed.

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Post by Auto » June 9, 2014, 12:23 am
Part of the reason we want to have a limit is because there becomes a point where managing a team of upwards 50+ people is too difficult. While we are always trying to find ways to spread the workload and make things easier for everyone, it is still a lot of work and a lot of stress. That's when being a leader of an awesome team isn't as fun anymore, it turns into labor.

That's why I'm trying to find a solution here, take what I've said for a grain of salt. Everything is always changing, especially if it means this idea being altered in the future!

*Sunday*

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Post by *Sunday* » June 9, 2014, 2:51 am
AutoMativeX wrote:
Part of the reason we want to have a limit is because there becomes a point where managing a team of upwards 50+ people is too difficult. While we are always trying to find ways to spread the workload and make things easier for everyone, it is still a lot of work and a lot of stress. That's when being a leader of an awesome team isn't as fun anymore, it turns into labor.

That's why I'm trying to find a solution here, take what I've said for a grain of salt. Everything is always changing, especially if it means this idea being altered in the future!
My original rank system which we adapted in 2013 was made so it can support a lot of members, everything under 40 was actually not enough for us to function properly. In 2014 that system had undergone 2 changes making it a lot of faster and simpler. The new changes gave CPTs special duties which means they help the Coms a lot = even more members can be managed. I don't think managing up to 100 people would be any problem if the Staff was actually active and doing their duties.
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[Lsrcr]Nitro.

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Post by [Lsrcr]Nitro. » June 10, 2014, 1:59 pm
I think the limit should be removed, people come and go and we have many Captains to deal with most of the stuff so it should be rather easy for the Commanders.
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Koopz

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Post by Koopz » June 10, 2014, 11:07 pm
I think it would be good to keep the limit around 50-70 and punish inactive members. We need SWAT to be active instead of having 50-70 members with only 10-20% of them being active.

Removing the limit isn't a bad idea though.

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Post by Hilda » June 11, 2014, 2:01 am
70 Perma. limit.
Personally. i don't think [without bad wishes, i would like that all the in-active/old/experienced/newcomers/active players stay, but a bit obvious (From my point of view) that they will be kicked or they will leave], we can reach 70 active Members. (Newcomers or experienced).

Auto

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Post by Auto » June 12, 2014, 5:03 am
*Sunday* wrote:
I don't think managing up to 100 people would be any problem if the Staff was actually active and doing their duties.
I couldn't disagree more. I think you're just saying that to make the 'system' look good, and in all honesty I think it would be (with all due respect) a complete cluster fuck. There haven't been 100 members in order for this statement to hold any truth, so I'm not about to hop on any bandwagon until I see exactly what you're trying to sell to me.

*Sunday*

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Post by *Sunday* » June 12, 2014, 6:04 am
AutoMativeX wrote:
*Sunday* wrote:
I don't think managing up to 100 people would be any problem if the Staff was actually active and doing their duties.
I couldn't disagree more. I think you're just saying that to make the 'system' look good, and in all honesty I think it would be (with all due respect) a complete cluster fuck. There haven't been 100 members in order for this statement to hold any truth, so I'm not about to hop on any bandwagon until I see exactly what you're trying to sell to me.
It's common logic. We have few Commanders who can handle everything just fine as it is now, right? If we get more members in the team and the Commanders can't keep up you just delegate more power (duties) to Captains. They are not actual Commanders but when it comes to managing the team there practically isn't a difference. The more members we have the more Captains you can recruit. Back in the day Ger and I had no problem managing a 50 men team, everybody was actually complimenting us for fast management. Now we have 3 Commanders + 3 Captains.
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Aree

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Post by Aree » June 12, 2014, 5:50 pm
I think we should remove it, it's not necessary to have a limit that we may or may not reach. All the changes we should do regarding members would be the max connected players using the skin limit when we increase the list by 10, so if we get 10 members, the max amount should go up into 1 and so on.
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