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[Lsrcr]Nitro wrote:For the 1st thing, if you'd like to have a few limitations so it will indeed not be OP as you've mentioned, I thought about this:That is a decent solution, will be obviously changed a bit depending on how the scripters react to this. Good suggestion overall!
If you use it you will have a prep time, so you will have to wait 3 seconds before using it (you won't be able to move your character) which will make you vulnerable and when you drop on the ground you have a prep time of 1 second before you can move. There will also be a certain height limit so you can't just rapple off the star tower all the way down to the ground.
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt

Moiz Nouman wrote:+1 for both suggestions.Yea, bugs can occur. For the heli part: the SWAT gunner could just enter the heli with 'g' if he can't stand sturdy enough, but I see what you mean - there's a risk of fall as a pilot can do anything.
Also, if you're talking about adding these features with the same scripts then I'll say -1 because the demonstration videos shows some bugs as you see with the ropes, the ropes disappears/gets removed early which makes the player(us) get damage(lose HP). For the heli gunner, the video shows only for both back seats. And I have a feeling its just like that fat heli we have which we call Angel Of Death! You can see the player is standing on the sides of that heli, which will make it very hard for the flyer/pilot to take a hard turn.
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt

CyClon3 wrote:I think if this gets added Johnson will either create an entirely new script or edit the existing one but I don't know.Moiz Nouman wrote:+1 for both suggestions.Yea, bugs can occur. For the heli part: the SWAT gunner could just enter the heli with 'g' if he can't stand sturdy enough, but I see what you mean - there's a risk of fall as a pilot can do anything.
Also, if you're talking about adding these features with the same scripts then I'll say -1 because the demonstration videos shows some bugs as you see with the ropes, the ropes disappears/gets removed early which makes the player(us) get damage(lose HP). For the heli gunner, the video shows only for both back seats. And I have a feeling its just like that fat heli we have which we call Angel Of Death! You can see the player is standing on the sides of that heli, which will make it very hard for the flyer/pilot to take a hard turn.
Moiz Nouman wrote:+1 for both suggestions.You lose 2 HP, and that is why "-1". Your opinion anyway, about the gunner, it's because of lag, it's not hard to turn.
Also, if you're talking about adding these features with the same scripts then I'll say -1 because the demonstration videos shows some bugs as you see with the ropes, the ropes disappears/gets removed early which makes the player(us) get damage(lose HP). For the heli gunner, the video shows only for both back seats. And I have a feeling its just like that fat heli we have which we call Angel Of Death! You can see the player is standing on the sides of that heli, which will make it very hard for the flyer/pilot to take a hard turn.

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