Helicopter Gunner + Rope slide. - Approved

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CyClon3

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Post by CyClon3 » August 2, 2014, 11:01 am
[Lsrcr]Nitro wrote:
For the 1st thing, if you'd like to have a few limitations so it will indeed not be OP as you've mentioned, I thought about this:
If you use it you will have a prep time, so you will have to wait 3 seconds before using it (you won't be able to move your character) which will make you vulnerable and when you drop on the ground you have a prep time of 1 second before you can move. There will also be a certain height limit so you can't just rapple off the star tower all the way down to the ground.
That is a decent solution, will be obviously changed a bit depending on how the scripters react to this. Good suggestion overall! :)
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Post by BomB » August 2, 2014, 11:01 am
Good job, Nitro. +1 for both of them.
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Judgement

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Post by Judgement » August 2, 2014, 11:06 am
+1 for both
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Post by Kurtoks » August 2, 2014, 11:33 am
+1 for both
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Moiz Nouman

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Post by Moiz Nouman » August 2, 2014, 11:52 am
+1 for both suggestions.

Also, if you're talking about adding these features with the same scripts then I'll say -1 because the demonstration videos shows some bugs as you see with the ropes, the ropes disappears/gets removed early which makes the player(us) get damage(lose HP). For the heli gunner, the video shows only for both back seats. And I have a feeling its just like that fat heli we have which we call Angel Of Death! You can see the player is standing on the sides of that heli, which will make it very hard for the flyer/pilot to take a hard turn.
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CyClon3

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Post by CyClon3 » August 2, 2014, 12:17 pm
Moiz Nouman wrote:
+1 for both suggestions.

Also, if you're talking about adding these features with the same scripts then I'll say -1 because the demonstration videos shows some bugs as you see with the ropes, the ropes disappears/gets removed early which makes the player(us) get damage(lose HP). For the heli gunner, the video shows only for both back seats. And I have a feeling its just like that fat heli we have which we call Angel Of Death! You can see the player is standing on the sides of that heli, which will make it very hard for the flyer/pilot to take a hard turn.
Yea, bugs can occur. For the heli part: the SWAT gunner could just enter the heli with 'g' if he can't stand sturdy enough, but I see what you mean - there's a risk of fall as a pilot can do anything.
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[Lsrcr]Nitro.

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Post by [Lsrcr]Nitro. » August 2, 2014, 12:28 pm
CyClon3 wrote:
Moiz Nouman wrote:
+1 for both suggestions.

Also, if you're talking about adding these features with the same scripts then I'll say -1 because the demonstration videos shows some bugs as you see with the ropes, the ropes disappears/gets removed early which makes the player(us) get damage(lose HP). For the heli gunner, the video shows only for both back seats. And I have a feeling its just like that fat heli we have which we call Angel Of Death! You can see the player is standing on the sides of that heli, which will make it very hard for the flyer/pilot to take a hard turn.
Yea, bugs can occur. For the heli part: the SWAT gunner could just enter the heli with 'g' if he can't stand sturdy enough, but I see what you mean - there's a risk of fall as a pilot can do anything.
I think if this gets added Johnson will either create an entirely new script or edit the existing one but I don't know.
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Kaosx234

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Post by Kaosx234 » August 2, 2014, 12:29 pm
Moiz Nouman wrote:
+1 for both suggestions.

Also, if you're talking about adding these features with the same scripts then I'll say -1 because the demonstration videos shows some bugs as you see with the ropes, the ropes disappears/gets removed early which makes the player(us) get damage(lose HP). For the heli gunner, the video shows only for both back seats. And I have a feeling its just like that fat heli we have which we call Angel Of Death! You can see the player is standing on the sides of that heli, which will make it very hard for the flyer/pilot to take a hard turn.
You lose 2 HP, and that is why "-1". Your opinion anyway, about the gunner, it's because of lag, it's not hard to turn.
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Post by Demon. » August 2, 2014, 12:39 pm
+1
+1

ShaYaN

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Post by ShaYaN » August 2, 2014, 12:54 pm
I agree with both of them! +1
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