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In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt

HunTeR1 wrote:I didn't get the overall point of this suggestion.I was thinking of places where you can escape LEOs, for example if like 5 Army members are following your group you could just hide somewhere and wait it out. It will make the game play fun as there's more tension if you will be found or not.
Why should criminals have a safe zone ? and only for 60 secs?
Also what can they do there?
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt

OsamaAbouelhassan wrote:I just have one question(I'll mention my opinion after your response). assume an enforcer followed you there .. then it's won't change anything , right?If you are followed to the spot then yes - it will be useless, that makes sure that the feature is balanced. Also, there's the spot's loading time to consider too. It's up to you to evade cops/hitmen/others and escape quickly.
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt

OsamaAbouelhassan wrote:Hmm , all what you mentioned takes place when the player is in the spot or is applied to him for 60 sec from leaving the spot ?At least one person enters > loading time starts > loading time finishes and you with the other crims in the spot become masked for 60 seconds when you're in the spot, you can leave before the 60 secs is up or stay > 60 secs is up or you leave early = unmasked. That spot then gets turned off for 5 minutes to stop abuse.
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt

CyClon3 wrote:I think it would be better to have it (mask) after 60 seconds from leaving the spot .. simply because enforcers will easily remember these locations within few days which will lead to recognising any attempt to use the mask by any player .. anyway , criminals deserve a helping hand , +1 (I'm only against not being able to arrest or drag)OsamaAbouelhassan wrote:Hmm , all what you mentioned takes place when the player is in the spot or is applied to him for 60 sec from leaving the spot ?At least one person enters > loading time starts > loading time finishes and you with the other crims in the spot become masked for 60 seconds when you're in the spot, you can leave before the 60 secs is up or stay > 60 secs is up or you leave early = unmasked. That spot then gets turned off for 5 minutes to stop abuse.
Sorry for this being confusing, it's actually a simple and fun add but it's just different from your usual "fix" suggestion: innovation! This is designed to be a getaway method for crims that is balanced to all parties. So you can quickly escape from cops and other threats easier and all you need is a wanted level. Maybe we can add some mask time as you mentioned Osama when you leave the spot y not?It's only a rou4gh idea but it really highlights the server's name cops and robbers.



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