Chill Spots

Moderators: Suggestions helpers, Developers

10 posts Page 1 of 1

CyClon3

User avatar
CyClon3
Retired Administrator
Posts: 1187
Joined: February 12, 2012, 5:54 pm
Location: United Kingdom

Post by CyClon3 » March 30, 2015, 2:56 pm
"Chill Spots"

Sup, I feel like the criminal class needs a small boost. I'm sure this can make criminals happy! :)

What are they?
- Hidden areas where criminals are "masked" so they are safe, similar to PD's safe zone
- Spots (checkpoints) in San Andreas - cities and the countyside areas except Los Santos (to avoid abuse and feature spam)
- Chill spot checkpoints can only be seen as wanted (orange or red)
- They only appear on the map once you're close enough Image
- You can enter the spots by foot or car
- You need at least orange wanted level to use the zone
- You can enter by yourself or with other crims - the spot loads for 20 seconds, then masks you for 60 secs max
- You have to stay in the zone to get masked when loading, if you don't, you have to wait till it reloads after 5 mins
- You can stay in there for 60 secs and leave whenever you want
- After a mask is used, the chill spot is turned off for 5 minutes
- This can be put on /tutorial for the Robbing section
- Most wanted crims can only be masked for 45 secs max!

When masked in the zone
- You become invisible on the minimap to others
- Your /loc (location) is disabled so you can't be found easily by others
- You can still be seen!
- You cannot be tazed, cuffed, arrested etc. but you can get hurt by LEO, hitmen weapons etc!
- Your wanted level stays the same but your name goes to a white color
- Others can't see your name from a far distance
- After the end of the mask, you lose 1 wanted level like the wanted stars

After the spot is fully used or after you leave it everything goes back to normal.

Possible spots
LS
Spoiler: show
SF
Spoiler: show
LV
Spoiler: show
Give me your opinions peeps!
Last edited by CyClon3 on March 30, 2015, 8:42 pm, edited 1 time in total.
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt
Image
Morskie Oko "Eye of the Sea", Poland | Foto moon pl courtesy

Cyrex

User avatar
Cyrex
Donator
Posts: 3712
Joined: October 7, 2012, 11:35 am

Post by Cyrex » March 30, 2015, 3:06 pm
I didn't get the overall point of this suggestion.
Why should criminals have a safe zone ? and only for 60 secs?
Also what can they do there?

CyClon3

User avatar
CyClon3
Retired Administrator
Posts: 1187
Joined: February 12, 2012, 5:54 pm
Location: United Kingdom

Post by CyClon3 » March 30, 2015, 3:14 pm
HunTeR1 wrote:
I didn't get the overall point of this suggestion.
Why should criminals have a safe zone ? and only for 60 secs?
Also what can they do there?
I was thinking of places where you can escape LEOs, for example if like 5 Army members are following your group you could just hide somewhere and wait it out. It will make the game play fun as there's more tension if you will be found or not. :P 60 secs is short but the time can be changed, we don't want it too long because criminals could get bored and the place is abused. They can't do anything there, they can only wait until they're safe.

It's mainly a suggestion for escaping LEO pursuits, making cop chases fun. It gives the criminals a chance to escape and prepare mainly! :mrgreen:
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt
Image
Morskie Oko "Eye of the Sea", Poland | Foto moon pl courtesy

OsamaAbouelhassan

Osama
Donator
Posts: 2053
Joined: June 5, 2014, 6:20 pm
Location: Egypt

Post by OsamaAbouelhassan » March 30, 2015, 7:44 pm
I just have one question(I'll mention my opinion after your response). assume an enforcer followed you there .. then it's won't change anything , right?
Image
Image

CyClon3

User avatar
CyClon3
Retired Administrator
Posts: 1187
Joined: February 12, 2012, 5:54 pm
Location: United Kingdom

Post by CyClon3 » March 30, 2015, 8:41 pm
OsamaAbouelhassan wrote:
I just have one question(I'll mention my opinion after your response). assume an enforcer followed you there .. then it's won't change anything , right?
If you are followed to the spot then yes - it will be useless, that makes sure that the feature is balanced. Also, there's the spot's loading time to consider too. It's up to you to evade cops/hitmen/others and escape quickly. :)
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt
Image
Morskie Oko "Eye of the Sea", Poland | Foto moon pl courtesy

OsamaAbouelhassan

Osama
Donator
Posts: 2053
Joined: June 5, 2014, 6:20 pm
Location: Egypt

Post by OsamaAbouelhassan » March 31, 2015, 5:41 pm
Hmm , all what you mentioned takes place when the player is in the spot or is applied to him for 60 sec from leaving the spot ? :P
Image
Image

CyClon3

User avatar
CyClon3
Retired Administrator
Posts: 1187
Joined: February 12, 2012, 5:54 pm
Location: United Kingdom

Post by CyClon3 » March 31, 2015, 6:24 pm
OsamaAbouelhassan wrote:
Hmm , all what you mentioned takes place when the player is in the spot or is applied to him for 60 sec from leaving the spot ? :P
At least one person enters > loading time starts > loading time finishes and you with the other crims in the spot become masked for 60 seconds when you're in the spot, you can leave before the 60 secs is up or stay > 60 secs is up or you leave early = unmasked. That spot then gets turned off for 5 minutes to stop abuse.

Sorry for this being confusing, it's actually a simple and fun add but it's just different from your usual "fix" suggestion: innovation! This is designed to be a getaway method for crims that is balanced to all parties. So you can quickly escape from cops and other threats easier and all you need is a wanted level. Maybe we can add some mask time as you mentioned Osama when you leave the spot y not? :D It's only a rough idea but it really highlights the server's name cops and robbers.
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt
Image
Morskie Oko "Eye of the Sea", Poland | Foto moon pl courtesy

OsamaAbouelhassan

Osama
Donator
Posts: 2053
Joined: June 5, 2014, 6:20 pm
Location: Egypt

Post by OsamaAbouelhassan » March 31, 2015, 6:36 pm
CyClon3 wrote:
OsamaAbouelhassan wrote:
Hmm , all what you mentioned takes place when the player is in the spot or is applied to him for 60 sec from leaving the spot ? :P
At least one person enters > loading time starts > loading time finishes and you with the other crims in the spot become masked for 60 seconds when you're in the spot, you can leave before the 60 secs is up or stay > 60 secs is up or you leave early = unmasked. That spot then gets turned off for 5 minutes to stop abuse.

Sorry for this being confusing, it's actually a simple and fun add but it's just different from your usual "fix" suggestion: innovation! This is designed to be a getaway method for crims that is balanced to all parties. So you can quickly escape from cops and other threats easier and all you need is a wanted level. Maybe we can add some mask time as you mentioned Osama when you leave the spot y not? :D It's only a rou4gh idea but it really highlights the server's name cops and robbers.
I think it would be better to have it (mask) after 60 seconds from leaving the spot .. simply because enforcers will easily remember these locations within few days which will lead to recognising any attempt to use the mask by any player .. anyway , criminals deserve a helping hand , +1 (I'm only against not being able to arrest or drag)
Image
Image

Drin

User avatar
Drin
Posts: 982
Joined: July 2, 2014, 10:09 pm
Location: Gjilan, Kosovo.

Post by Drin » April 6, 2015, 12:52 pm
+1,Great suggestion
It would make the gameplay better
Image

Spoiler: show

GuitarJohn

User avatar
Guitarjohn
Posts: 300
Joined: May 14, 2013, 12:52 pm
Location: Las Venturas

Post by GuitarJohn » April 6, 2015, 6:07 pm
Could be different and interesting.

Image
10 posts Page 1 of 1
Return to “Database - SA:MP Server suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest