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[Lsrcr]Slam wrote:If this going acceptedRule is that it will be more roleplayish abd realistic.And also for some people is annoyed to type and rather like to aim.
What rule for this to use?
$$$BadShah$$$ wrote:It would be hard to taze people withHmm can you kill the pplayer who have high ping and laging? Yes you can.Just train in shooting/aiming and you will succes in taser gun too
high ping and lag. -1
[Lsrcr]Slam wrote:how about if me lag? ofcourse i cant use the taser gun :/Hmmm idk mate
Thursday Online
122policeofficer wrote:If this going accepted,I will fix my lag,BTW I can't graphic card on my CPU,so I still have fps lag[Lsrcr]Slam wrote:how about if me lag? ofcourse i cant use the taser gun :/Hmmm idk mateTaser will works same as 9 mm gun,so if you miss once you can shot again until you hit suspect you want.And of course I would like to add count down so for example if I manage to taze you once with taser gun,after affect time of tazer expirie I will be able to taze you 2-4 times and after that I could not taze you again for example for 30-60 seconds.After that time expirire I am being aviable to taze again
Mason wrote:Alright I'm for this if, when you taze someone, the server gets the ping of the to-be tazed player and increases his hitbox... all dependings on his ping. As it would be literally impossible to taze someone with 300+ ping. And yes, this is scriptable within samp.How would it be to make lagcomp off?:) Then hits depends only on ping.
Mason wrote:Alright I'm for this if, when you taze someone, the server gets the ping of the to-be tazed player and increases his hitbox... all dependings on his ping. As it would be literally impossible to taze someone with 300+ ping. And yes, this is scriptable within samp.Tell me over Skype how the hell you want to increase the hit box.
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