Bonus Score When Teaming

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Hawk

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Post by Hawk » June 27, 2016, 11:52 pm
Your name: Hawk
Suggestion headline: Bonus Score when teaming
Importance of suggestion: 7/10
Why should it be accepted: This suggestion would perhaps motivate players to team up more often, because of the effort they put when teaming. In addition (as an example), players such as the driver should get a point when an enemy is killed by the passenger for the team work done.
Perhaps players would find this more appealing in order to increase their scores.
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Indognito

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Post by Indognito » June 28, 2016, 12:11 am
I'm gonna go neutral for now until I see any reason to choose a side.

Zoroark

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Post by Zoroark » June 28, 2016, 1:22 am
For a criminal, they both get a point if both players damage the cop and he gets killed.

For the cop, the player should get the points for the arrest

For example a cop runs and cuffs the suspect while the second cop makes the arrest (if no taze is involved. However the tazing cop should be the one to cuff for RP reasons if tazing does happen)


It's a nice idea and would be a step into improving the RP in the server so +1 from me.
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NotAnAdmin

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Post by NotAnAdmin » June 28, 2016, 5:47 am
Zoroark wrote:
For a criminal, they both get a point if both players damage the cop and he gets killed.

For the cop, the player should get the points for the arrest

For example a cop runs and cuffs the suspect while the second cop makes the arrest (if no taze is involved. However the tazing cop should be the one to cuff for RP reasons if tazing does happen)


It's a nice idea and would be a step into improving the RP in the server so +1 from me.
But then the criminals will keep on DMing
Should be great if we add it for hitmen or something.
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Kaosx234

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Post by Kaosx234 » June 28, 2016, 5:52 am
This should restrict only to hitmen, as killing as LEO is very easy
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Zoroark wrote:
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His life is fulfilled now

YiKazy

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Post by YiKazy » June 28, 2016, 6:27 am
+1
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Zoroark

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Post by Zoroark » June 28, 2016, 6:54 am
NotAnAdmin wrote:
Zoroark wrote:
For a criminal, they both get a point if both players damage the cop and he gets killed.

For the cop, the player should get the points for the arrest

For example a cop runs and cuffs the suspect while the second cop makes the arrest (if no taze is involved. However the tazing cop should be the one to cuff for RP reasons if tazing does happen)


It's a nice idea and would be a step into improving the RP in the server so +1 from me.
But then the criminals will keep on DMing
Should be great if we add it for hitmen or something.
You already get score for killing police, however there is no reward for escaping the police. What are criminals going to do? If a cop comes near me my reaction will be to shoot since the wanted level hardly ever reduces and the bribe stars don't remove much. It's also rare cops accept bribes (LOL I tried that XD)

The only way to really fix getting shot at is to give an incentive to run away, otherwise criminals will shoot to avoid being arrested. (However that'd be a different suggestion)
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Robin

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Post by Robin » June 28, 2016, 7:15 am
-1, score is just a number.
Retired community player 2013-2020
★ Retired LSPD United Chief of Police ★
★ Retired S.A. Army General ★

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Kaosx234

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Post by Kaosx234 » June 28, 2016, 7:21 am
Zoroark wrote:
NotAnAdmin wrote:
Zoroark wrote:
For a criminal, they both get a point if both players damage the cop and he gets killed.

For the cop, the player should get the points for the arrest

For example a cop runs and cuffs the suspect while the second cop makes the arrest (if no taze is involved. However the tazing cop should be the one to cuff for RP reasons if tazing does happen)


It's a nice idea and would be a step into improving the RP in the server so +1 from me.
But then the criminals will keep on DMing
Should be great if we add it for hitmen or something.
You already get score for killing police, however there is no reward for escaping the police. What are criminals going to do? If a cop comes near me my reaction will be to shoot since the wanted level hardly ever reduces and the bribe stars don't remove much. It's also rare cops accept bribes (LOL I tried that XD)

The only way to really fix getting shot at is to give an incentive to run away, otherwise criminals will shoot to avoid being arrested. (However that'd be a different suggestion)
You don't get score for killing police
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Zoroark wrote:
I've given people in game money
His life is fulfilled now

Razer531

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Post by Razer531 » June 28, 2016, 9:15 am
Robin wrote:
-1, score is just a number.
agreed, i dont quite think it would motivate people.
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