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Zoroark wrote:For a criminal, they both get a point if both players damage the cop and he gets killed.But then the criminals will keep on DMing
For the cop, the player should get the points for the arrest
For example a cop runs and cuffs the suspect while the second cop makes the arrest (if no taze is involved. However the tazing cop should be the one to cuff for RP reasons if tazing does happen)
It's a nice idea and would be a step into improving the RP in the server so +1 from me.

NotAnAdmin wrote:You already get score for killing police, however there is no reward for escaping the police. What are criminals going to do? If a cop comes near me my reaction will be to shoot since the wanted level hardly ever reduces and the bribe stars don't remove much. It's also rare cops accept bribes (LOL I tried that XD)Zoroark wrote:For a criminal, they both get a point if both players damage the cop and he gets killed.But then the criminals will keep on DMing
For the cop, the player should get the points for the arrest
For example a cop runs and cuffs the suspect while the second cop makes the arrest (if no taze is involved. However the tazing cop should be the one to cuff for RP reasons if tazing does happen)
It's a nice idea and would be a step into improving the RP in the server so +1 from me.
Should be great if we add it for hitmen or something.






Zoroark wrote:You don't get score for killing policeNotAnAdmin wrote:You already get score for killing police, however there is no reward for escaping the police. What are criminals going to do? If a cop comes near me my reaction will be to shoot since the wanted level hardly ever reduces and the bribe stars don't remove much. It's also rare cops accept bribes (LOL I tried that XD)Zoroark wrote:For a criminal, they both get a point if both players damage the cop and he gets killed.But then the criminals will keep on DMing
For the cop, the player should get the points for the arrest
For example a cop runs and cuffs the suspect while the second cop makes the arrest (if no taze is involved. However the tazing cop should be the one to cuff for RP reasons if tazing does happen)
It's a nice idea and would be a step into improving the RP in the server so +1 from me.
Should be great if we add it for hitmen or something.
The only way to really fix getting shot at is to give an incentive to run away, otherwise criminals will shoot to avoid being arrested. (However that'd be a different suggestion)

Zoroark wrote:I've given people in game moneyHis life is fulfilled now
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