When kidnapped, get released when you die

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Razer531

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Car
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Post by Razer531 » July 8, 2016, 11:14 am
Your name: Car
Suggestion headline: When you are kidnapped and noone releases you and you die, on respawn, you automatically aren't kidnapped no longer.
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Importance of suggestion: 9/10
Why should it be accepted: It doesn't make sense the way it is now. Like, you get kidnapped, somebody kills you and when you respawn, you can move and all that stuff but you can't rob or rape or taze or cuff or anything because it says you are kidnapped even tho you can move and then you either must reconnect or somebody must release you.
So basically, it makes zero sense to when you're kidnapped die and then on respawn STILL be kidnapped. You can move, but you can't use lot of regular cmds, it's how it is scripted. You die, but it doesn't get recognized as if you got released, because nobody released you, you just died. So, upon death, it should get scripted the way that server automatically recognizes that you aren't kidnapped anymore.

TititMonyet Online

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Post by TititMonyet » July 8, 2016, 11:17 am
+1
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Mehdi.Hassain

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Post by Mehdi.Hassain » July 8, 2016, 11:40 am
+1

Jaker

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Post by Jaker » July 8, 2016, 12:11 pm
+1

Raif

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Post by Raif » July 8, 2016, 12:14 pm
+1
Tagged Member - Retired - That's all you need to know.

NotAnAdmin

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Post by NotAnAdmin » July 8, 2016, 2:07 pm
Shouldn't this be in the bugs section?
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Razer531

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Car
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Post by Razer531 » July 8, 2016, 2:28 pm
NotAnAdmin wrote:
Shouldn't this be in the bugs section?
+1
I was thinking about that, but I thought it shouldn't really be a bug, rather just wrongly scripted.
The reason I thought that is because, they programmed/scripted(whatever it's called i dont know xD) the way that it won't let you do cmds like /taze /Rob and such because it will say that you are kidnapped and it will keep saying that until someone releases you. Either the kidnapper or someone else. But they forgot to script that it shouldn't only way for not being kidnapped anymore be getting /release-ed, but also, the second way needs to be dying. And they missed that second way. Maybe it's still a bug and I considered putting it in the bugs section, but I thought it isn't really called a bug, but rahter an incorrect script.

Zoroark

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Post by Zoroark » July 8, 2016, 8:10 pm
Razer531 wrote:
NotAnAdmin wrote:
Shouldn't this be in the bugs section?
+1
I was thinking about that, but I thought it shouldn't really be a bug, rather just wrongly scripted.
The reason I thought that is because, they programmed/scripted(whatever it's called i dont know xD) the way that it won't let you do cmds like /taze /Rob and such because it will say that you are kidnapped and it will keep saying that until someone releases you. Either the kidnapper or someone else. But they forgot to script that it shouldn't only way for not being kidnapped anymore be getting /release-ed, but also, the second way needs to be dying. And they missed that second way. Maybe it's still a bug and I considered putting it in the bugs section, but I thought it isn't really called a bug, but rahter an incorrect script.
Incorrect script is still considered a bug.
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Razer531

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Car
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Post by Razer531 » July 9, 2016, 5:43 am
Zoroark wrote:
Razer531 wrote:
NotAnAdmin wrote:
Shouldn't this be in the bugs section?
+1
I was thinking about that, but I thought it shouldn't really be a bug, rather just wrongly scripted.
The reason I thought that is because, they programmed/scripted(whatever it's called i dont know xD) the way that it won't let you do cmds like /taze /Rob and such because it will say that you are kidnapped and it will keep saying that until someone releases you. Either the kidnapper or someone else. But they forgot to script that it shouldn't only way for not being kidnapped anymore be getting /release-ed, but also, the second way needs to be dying. And they missed that second way. Maybe it's still a bug and I considered putting it in the bugs section, but I thought it isn't really called a bug, but rahter an incorrect script.
Incorrect script is still considered a bug.
So should I ask admins to lock this and put this to bug section?

Zoroark

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Post by Zoroark » July 9, 2016, 6:03 am
I suppose so.
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