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Nilikos wrote:Maybe the safe zone should have a time limit, for example: When you spawn you are invulnerable for 5 minutes in the zone, when you leave the zone your invulnerability revokes and re-applies when you died.That is called anti-spawn sytem.This is also good idea.Make the cop able to be protected only for 5mins from his spawn in blue zone.5mins are enought to take weapons+vehicule and quit blue zone.After 5minutes the hitman can kill the hited cop inside the blue zone.This idea is good and the players who think that this is a bad idea,They must be hitmans and cop buse base to know how we feel when we arent able to do any thing to the cop who keep hiding in blue zone!
Afterall it's LSPD and in real life I don't think any hitmen would raid it, but it's a game and I get the point from those hitmen who can't kill their hit because of this.
neutral
Skillzz wrote:The 3 minutes that im talking about is not a 3 mins in real life,no its 3 mins ingameOdeim wrote:The hit would have most likely expired if they chase the cop into the safezone - The cop safezone is easily abuse-able IMO and alot of new players spawn as police so not sure how I feel about them having a safezone in the first place - Although it stops the usual cheater spawning a heli and doing the heliblading thing at the spawn point etc.Skillzz wrote:Or allow hitmen to bypass the system when a player has a hit inside the zone but maybe make it harder for them to escape because you wouldn't go to a police station to kill a cop.Or the cop allowed to stay inside the safe zone for 3 minutes,after 3 minutes hitmen can kill the cop
Or make it so that you can't go in and abuse the auto jail thing.

69. wrote:-1, safe-zone
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