
Moderators: Suggestions helpers, Developers
GalaxyGeri wrote:CXdur has made a lot of improvements for criminals and by trying to balance things. There is taze reflector which would reflect my taze more than once and more then 3 shock guns. Even stuns which would get frozen for like 8 seconds. If a player knows how to use them, then it will be hard for the cop to catch them. I agree with you on reducing the time, but not now, because the community is in need of donations and reducing the jail time would stop the players from buying/wasting jail cards. A very good suggestion, which would be a very nice improvement for criminals was the /bc chances.You're just thinking of ways to benefit swat even more then it already does.
Basically, when you are white or yellow, you have 10 % chances to escape. When you go orange, it goes to 20 %. When you go red, it goes to 30 % and when you are most wanted, 50 %. However these chances wouldn't work if you are dragged by swat and you would have the standard chances. It is kinda hard to make. but it really does an improvement.
I really do thank you for suggesting and trying to make this community better!
Elite wrote:It wont benefit swat in any way. It is very hard for swat to arrest a suspect, especially when he breaks the cuffs a lot. If a most wanted has 50% chances of breaking the cuffs while, dragged as swat, means that he will most likely escape. It does not benefit swat in any way possible, but it stays the same. It would however benefit the criminals more, if they got cuffed by a cop.GalaxyGeri wrote:CXdur has made a lot of improvements for criminals and by trying to balance things. There is taze reflector which would reflect my taze more than once and more then 3 shock guns. Even stuns which would get frozen for like 8 seconds. If a player knows how to use them, then it will be hard for the cop to catch them. I agree with you on reducing the time, but not now, because the community is in need of donations and reducing the jail time would stop the players from buying/wasting jail cards. A very good suggestion, which would be a very nice improvement for criminals was the /bc chances.You're just thinking of ways to benefit swat even more then it already does.
Basically, when you are white or yellow, you have 10 % chances to escape. When you go orange, it goes to 20 %. When you go red, it goes to 30 % and when you are most wanted, 50 %. However these chances wouldn't work if you are dragged by swat and you would have the standard chances. It is kinda hard to make. but it really does an improvement.
I really do thank you for suggesting and trying to make this community better!


GalaxyGeri wrote:youre usually with a team of 10 menElite wrote:It wont benefit swat in any way. It is very hard for swat to arrest a suspect, especially when he breaks the cuffs a lot. If a most wanted has 50% chances of breaking the cuffs while, dragged as swat, means that he will most likely escape. It does not benefit swat in any way possible, but it stays the same. It would however benefit the criminals more, if they got cuffed by a cop.GalaxyGeri wrote:CXdur has made a lot of improvements for criminals and by trying to balance things. There is taze reflector which would reflect my taze more than once and more then 3 shock guns. Even stuns which would get frozen for like 8 seconds. If a player knows how to use them, then it will be hard for the cop to catch them. I agree with you on reducing the time, but not now, because the community is in need of donations and reducing the jail time would stop the players from buying/wasting jail cards. A very good suggestion, which would be a very nice improvement for criminals was the /bc chances.You're just thinking of ways to benefit swat even more then it already does.
Basically, when you are white or yellow, you have 10 % chances to escape. When you go orange, it goes to 20 %. When you go red, it goes to 30 % and when you are most wanted, 50 %. However these chances wouldn't work if you are dragged by swat and you would have the standard chances. It is kinda hard to make. but it really does an improvement.
I really do thank you for suggesting and trying to make this community better!
Users browsing this forum: No registered users and 2 guests