[Server] Reduce Jailtime

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JohnCarer

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Post by JohnCarer » November 30, 2016, 1:17 pm
+1

Karthik

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Post by Karthik » November 30, 2016, 2:03 pm
+1
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Thursday

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Post by Thursday » November 30, 2016, 3:10 pm
Yeah it will be fun,and leos need more criminals!I think max jail time 260 seconds,but they can no longer break Alcatraz,for jail like lspd max will be 90 seconds,i think so,so the jailcard will be useful. Hmm just ignore this if not okay :3
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Geri

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Post by Geri » November 30, 2016, 8:36 pm
CXdur has made a lot of improvements for criminals and by trying to balance things. There is taze reflector which would reflect my taze more than once and more then 3 shock guns. Even stuns which would get frozen for like 8 seconds. If a player knows how to use them, then it will be hard for the cop to catch them. I agree with you on reducing the time, but not now, because the community is in need of donations and reducing the jail time would stop the players from buying/wasting jail cards. A very good suggestion, which would be a very nice improvement for criminals was the /bc chances.
Basically, when you are white or yellow, you have 10 % chances to escape. When you go orange, it goes to 20 %. When you go red, it goes to 30 % and when you are most wanted, 50 %. However these chances wouldn't work if you are dragged by swat and you would have the standard chances. It is kinda hard to make. but it really does an improvement.
I really do thank you for suggesting and trying to make this community better!
glgy geri

Rally3

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Post by Rally3 » December 8, 2016, 2:41 pm
Elite wrote:
a criminal it feels as if you're living in the jail, and get like 5 minutes free playtime outside of it.
you must've never teamed with me.

anyways, I thought about this too for a long time, and it is a valid argument.

+1.

Elite

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Post by Elite » December 8, 2016, 2:53 pm
GalaxyGeri wrote:
CXdur has made a lot of improvements for criminals and by trying to balance things. There is taze reflector which would reflect my taze more than once and more then 3 shock guns. Even stuns which would get frozen for like 8 seconds. If a player knows how to use them, then it will be hard for the cop to catch them. I agree with you on reducing the time, but not now, because the community is in need of donations and reducing the jail time would stop the players from buying/wasting jail cards. A very good suggestion, which would be a very nice improvement for criminals was the /bc chances.
Basically, when you are white or yellow, you have 10 % chances to escape. When you go orange, it goes to 20 %. When you go red, it goes to 30 % and when you are most wanted, 50 %. However these chances wouldn't work if you are dragged by swat and you would have the standard chances. It is kinda hard to make. but it really does an improvement.
I really do thank you for suggesting and trying to make this community better!
You're just thinking of ways to benefit swat even more then it already does.

Geri

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Post by Geri » December 8, 2016, 2:58 pm
Elite wrote:
GalaxyGeri wrote:
CXdur has made a lot of improvements for criminals and by trying to balance things. There is taze reflector which would reflect my taze more than once and more then 3 shock guns. Even stuns which would get frozen for like 8 seconds. If a player knows how to use them, then it will be hard for the cop to catch them. I agree with you on reducing the time, but not now, because the community is in need of donations and reducing the jail time would stop the players from buying/wasting jail cards. A very good suggestion, which would be a very nice improvement for criminals was the /bc chances.
Basically, when you are white or yellow, you have 10 % chances to escape. When you go orange, it goes to 20 %. When you go red, it goes to 30 % and when you are most wanted, 50 %. However these chances wouldn't work if you are dragged by swat and you would have the standard chances. It is kinda hard to make. but it really does an improvement.
I really do thank you for suggesting and trying to make this community better!
You're just thinking of ways to benefit swat even more then it already does.
It wont benefit swat in any way. It is very hard for swat to arrest a suspect, especially when he breaks the cuffs a lot. If a most wanted has 50% chances of breaking the cuffs while, dragged as swat, means that he will most likely escape. It does not benefit swat in any way possible, but it stays the same. It would however benefit the criminals more, if they got cuffed by a cop.
glgy geri

TititMonyet Online

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Post by TititMonyet » December 8, 2016, 3:03 pm
+1, it helps the server to make the cops and robbers ratio balanced. More crims more fun, isn't it?

Also, keep the normal jailtime for the ones who evade jail. And stop using "they need to be punished for what they have done," reason, you're enjoying people suffer from 400 secs, don't you?
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Elite

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Post by Elite » December 8, 2016, 3:43 pm
GalaxyGeri wrote:
Elite wrote:
GalaxyGeri wrote:
CXdur has made a lot of improvements for criminals and by trying to balance things. There is taze reflector which would reflect my taze more than once and more then 3 shock guns. Even stuns which would get frozen for like 8 seconds. If a player knows how to use them, then it will be hard for the cop to catch them. I agree with you on reducing the time, but not now, because the community is in need of donations and reducing the jail time would stop the players from buying/wasting jail cards. A very good suggestion, which would be a very nice improvement for criminals was the /bc chances.
Basically, when you are white or yellow, you have 10 % chances to escape. When you go orange, it goes to 20 %. When you go red, it goes to 30 % and when you are most wanted, 50 %. However these chances wouldn't work if you are dragged by swat and you would have the standard chances. It is kinda hard to make. but it really does an improvement.
I really do thank you for suggesting and trying to make this community better!
You're just thinking of ways to benefit swat even more then it already does.
It wont benefit swat in any way. It is very hard for swat to arrest a suspect, especially when he breaks the cuffs a lot. If a most wanted has 50% chances of breaking the cuffs while, dragged as swat, means that he will most likely escape. It does not benefit swat in any way possible, but it stays the same. It would however benefit the criminals more, if they got cuffed by a cop.
youre usually with a team of 10 men

nobody12

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Post by nobody12 » December 9, 2016, 9:36 am
+1 coz sometimes I have to get off in some time and jailtime ruins the gameplay

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