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Abdul. wrote:Hello there, i usually don't come here but i got a great idea about event list. How about having command to check how many players are left in event. Something like this /event list.Event hosts and assistants can already view a full list of participants and also perform actions on them as well as I linked in the previous page.
CXdur wrote:CXdur is right there is a command that lists players and vehicles on the map. It's a good system too.Abdul. wrote:Hello there, i usually don't come here but i got a great idea about event list. How about having command to check how many players are left in event. Something like this /event list.Event hosts and assistants can already view a full list of participants and also perform actions on them as well as I linked in the previous page.






mo5rb wrote:Add command /event information to avoid much asking for prize or rules of the eventYou can already do /e info to open a dialog with some of the settings and the name & description. Description cannot be too long but it's long enough for us to put some useful information in there. We can also force participants to open this dialog.
CXdur wrote:Do me a favor. Create a guide topic with all the CMDs a regular player and can use in an event exmo5rb wrote:Add command /event information to avoid much asking for prize or rules of the eventYou can already do /e info to open a dialog with some of the settings and the name & description. Description cannot be too long but it's long enough for us to put some useful information in there. We can also force participants to open this dialog.






Rally3 wrote:I've had a small go with this myself and it is fucking amazing. The amount of detail and overall neatness among the dialog options, it is really unparalleled for what I have seen at least in my entire SA-MP career. I only had such a small time with it so I've not even gone through 5% of these features yet but I can see that there is a lot to be made and I'm happy to say that it even makes some ideas of mine, for racing and others, very feasible. Can't wait to have another go at this, and I would suggest checkpoints but Stephen already told me that it was denied because of sync issues. Would've been really great, but hey, you can't have everything in life, at least not in one packageI love the event system too. It's not perfect but for what it is it's very useful and convenient. When I get back on imma do bug testing and shit. I really wish to have 2 spawn points but it's whatever.![]()






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