Cop tazer

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Fady

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Post by Fady » November 1, 2017, 3:42 pm
HITMAN_CONTRACT wrote:
Or add in systeme 3 tazes are maximum on the same player id,and 3 shocks also is the maximum for shocking same id per 5minutes.
For example the cop can taze player with id (48) 3times per 5minute,and a criminal can shock a law with id(56) 3times per 5minutes,like this it will be balanced,because if you have 6shocks u ll shock and the cop taze u shock again and he taze and keep doing this till u lose all your shocks and he taze you again and he cuff and arrest,if 3 shocks and 3tazes only can be used on same id it will be good.
-1, you guys are always cophunting and usually throwing over a hundred shocks at a time, then one of you comes nearby and chainsaw kills us

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Geri

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Post by Geri » November 4, 2017, 9:27 am
You are wrong buddy.
Criminals can get shock guns, taze reflectors and cop bat, and use them against cops. Taze reflector will taze the cop back when the cop tazes you, shock guns are like tazes, but the cop wont be able to /cuff you when you shock him and cop bat will shock a cop for 6-12 seconds, and you can run away.
If you are skilled and experienced, you can use these features for good and escape from cops.
glgy geri

Zoroark

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Post by Zoroark » November 5, 2017, 1:29 am
GalaxyGeri wrote:
You are wrong buddy.
Criminals can get shock guns, taze reflectors and cop bat, and use them against cops. Taze reflector will taze the cop back when the cop tazes you, shock guns are like tazes, but the cop wont be able to /cuff you when you shock him and cop bat will shock a cop for 6-12 seconds, and you can run away.
If you are skilled and experienced, you can use these features for good and escape from cops.
Or get cuffed from the other side of the street cause logic.
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Indognito

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Post by Indognito » November 5, 2017, 5:05 am
For those of you that are saying that because the black market and black market accessaries exist we shouldn’t improve the taze system.


Let’s go through the list


Shock gun: only carries 6 shocks if purchased here, cops have unlimited taze


Cop bat: knocks the cop out, it’s limited and I’m pretty sure there’s a cool down if it can be used more then once but useless against 2 or more cops


Cuff picks: cannot be used on your self since you’re “handcuffed” (even though realistically you can lol)


Taze reflectors: only has 3 and cops don’t go after crims alone often and 2-5 to 1 odds makes this thing virtually useless.





I get you feel this suggestion won’t help the way it is face value (because it will only give crims a slim advantage that wouldn’t make sense) but the tazing system does need to be nerfed due to how often cops use it to get kills on players and some grief the shit out of it lol and shocks do not do it justice since it’s limited vs unlimited.

Karthik

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Post by Karthik » November 5, 2017, 5:08 am
Indognito wrote:
For those of you that are saying that because the black market and black market accessaries exist we shouldn’t improve the taze system.


Let’s go through the list


Shock gun: only carries 6 shocks if purchased here, cops have unlimited taze


Cop bat: knocks the cop out, it’s limited and I’m pretty sure there’s a cool down if it can be used more then once but useless against 2 or more cops


Cuff picks: cannot be used on your self since you’re “handcuffed” (even though realistically you can lol)


Taze reflectors: only has 3 and cops don’t go after crims alone often and 2-5 to 1 odds makes this thing virtually useless.





I get you feel this suggestion won’t help the way it is face value (because it will only give crims a slim advantage that wouldn’t make sense) but the tazing system does need to be nerfed due to how often cops use it to get kills on players and some grief the shit out of it lol and shocks do not do it justice since it’s limited vs unlimited.
And these items make the criminals op when they're 2+ and the chasing cop is alone

Indognito

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Post by Indognito » November 5, 2017, 5:19 am
[Lsrcr]Karthik wrote:
Indognito wrote:
For those of you that are saying that because the black market and black market accessaries exist we shouldn’t improve the taze system.


Let’s go through the list


Shock gun: only carries 6 shocks if purchased here, cops have unlimited taze


Cop bat: knocks the cop out, it’s limited and I’m pretty sure there’s a cool down if it can be used more then once but useless against 2 or more cops


Cuff picks: cannot be used on your self since you’re “handcuffed” (even though realistically you can lol)


Taze reflectors: only has 3 and cops don’t go after crims alone often and 2-5 to 1 odds makes this thing virtually useless.





I get you feel this suggestion won’t help the way it is face value (because it will only give crims a slim advantage that wouldn’t make sense) but the tazing system does need to be nerfed due to how often cops use it to get kills on players and some grief the shit out of it lol and shocks do not do it justice since it’s limited vs unlimited.
And these items make the criminals op when they're 2+ and the chasing cop is alone

That only happens less then 25% of the time plus almost every time I’ve seen a cop by his lonesome he was on a bike using the up arrow bug while shooting at the people who are being chased’s car so inturn it still provides little to no advantages due to that.

Geri

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Post by Geri » November 5, 2017, 7:45 am
Zoroark wrote:
GalaxyGeri wrote:
You are wrong buddy.
Criminals can get shock guns, taze reflectors and cop bat, and use them against cops. Taze reflector will taze the cop back when the cop tazes you, shock guns are like tazes, but the cop wont be able to /cuff you when you shock him and cop bat will shock a cop for 6-12 seconds, and you can run away.
If you are skilled and experienced, you can use these features for good and escape from cops.
Or get cuffed from the other side of the street cause logic.
the cuff radius should be decreased indeed
glgy geri

iActroes

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Post by iActroes » November 5, 2017, 11:33 am
HITMAN_CONTRACT wrote:
Or add in systeme 3 tazes are maximum on the same player id,and 3 shocks also is the maximum for shocking same id per 5minutes.
For example the cop can taze player with id (48) 3times per 5minute,and a criminal can shock a law with id(56) 3times per 5minutes,like this it will be balanced,because if you have 6shocks u ll shock and the cop taze u shock again and he taze and keep doing this till u lose all your shocks and he taze you again and he cuff and arrest,if 3 shocks and 3tazes only can be used on same id it will be good.
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Flight

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Post by Flight » November 5, 2017, 12:28 pm
Buy a Taze reflector and shocks you can easily escape :D

CXdur

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Post by CXdur » November 7, 2017, 1:35 am
We will try something like this in a future update:

- Tazers can be overloaded (meaning that you can no longer spam it and sometimes you'll have to wait for your tazer to recharge)
- Taze range is slightly nerfed so that it's just barely smaller than the shock range
- Shock guns can be overloaded too, this is a must for balance. Shock guns will however be twice as effective as tazers (you'll be able to shock more often than with a tazer, although you can actually run out of charges for good here - till you buy new).

Any additional suggestions are appreciated. I would really like to try to balance the gamemode a bit more, so we're going to try some balancing changes. If some of these changes are bad, we can always go back on them. I was also thinking we can have some global polls so you guys could help decide on these kind of questions because the server is very split on this subject.

The S.W.A.T. bomb will for instance now also damage the player (although it will not always kill him, that depends on the health of the player).

We are also adding a new black market item that will increase your probability of breaking cuffs. This item can however be removed upon search by an LEO, so as long as you are quick with the /search or /ar command this shouldn't be a problem.
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