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Indognito wrote:This is kind of tedious in regards to the part where you have to go out and get the rope, then hope the guy has more money then the rope costs, the part where you’re untied after a certain length of time is an interesting turn but still it’ll just be more annoying for the kidnapper. it’s fine the way it is though when you have been ejected out of a vehicle and the kidnapper hasn’t come in 10 seconds you should be auto released due to lack of interest.the victim would be auto untied after 15-20 secs if the kidnapper forgot to /dkidnap to took him into his car. If he did it already and the victim successfully been dragged to the kidnapper's car, The victim would stay with him kidnapped for as long as he likes or until the "victim" ransoms for himself or cuts the rope. After they /tie the kidnappers will get an orange wanted level and when they successfully drag the victims into the vehicles. They turn to be a highly wanted suspect. It will give more time for the victim to call for a help or nearly cops may come and arrest the kidnapper easily. You can also buy 5 ropes at once so you don't have to go and purchase one everytime It's more realistic tbh.
Ducati. wrote:Looke like roleplayish. You came up with good idea but if kidnapper gets ropes he can kidnap 1 person atm and it also has failed chances. So it will be ruining for a kidnapper. Secondly 30 seconds are more for a civilian to wait for. And it can be abused as playerd will go after tie any player.We can buy 5 ropes at once and 20 secs is enough for kidnapper, and this item "Ropes" must be available only at the BM. Also it can't be abused as the kidnapper will tie the one he wants to kidnap after tying him and i guess it can be used against leos also to give some time for a criminal to escape. I will edit this!
If you can buy 4-5 ropes at the time and time reduced to 10-15 secs. Then +1
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