A new suggestion for /dkidnap [DENIED]

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Be_Quiet

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Post by Be_Quiet » February 26, 2018, 12:38 am
Your name: [Lsrcr]Quiet
Suggestion headline: Dkidnap improvement
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 7/10 (Shows how much it would mean to server/players)
Why should it be accepted: I will keep it short. I suggest to add a new item in 24/7 "Rope" And the cost of
it might be 1000$ or higher! After the kidnapper purchases a rope, He will go to someone and use /tie id. The victim would be tied "cuffed as cops". After that he will /dkidnap The victim's id. If the kidnapper didn't grab the victim into his vehicle in 30 secs. The victim would be untied automatically after 30 secs of being tied up.
Please, Tell me your opinions about this suggestion, Hope you like it!

Indognito

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Post by Indognito » February 26, 2018, 1:40 am
This is kind of tedious in regards to the part where you have to go out and get the rope, then hope the guy has more money then the rope costs, the part where you’re untied after a certain length of time is an interesting turn but still it’ll just be more annoying for the kidnapper. it’s fine the way it is though when you have been ejected out of a vehicle and the kidnapper hasn’t come in 10 seconds you should be auto released due to lack of interest.

Ducati.

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Post by Ducati. » February 26, 2018, 1:46 pm
Looke like roleplayish. You came up with good idea but if kidnapper gets ropes he can kidnap 1 person atm and it also has failed chances. So it will be ruining for a kidnapper. Secondly 30 seconds are more for a civilian to wait for. And it can be abused as playerd will go after tie any player.
If you can buy 4-5 ropes at the time and time reduced to 10-15 secs. Then +1
I am same!

Jordan

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Post by Jordan » February 26, 2018, 2:31 pm
Way too complicated. People would abuse this for sure. 1k for a rope, what?? So you just could /tie someone and leave him, /tie whole police team and nothing happens? Or would you get wanted for this too? Would there be something like /bc? And this would actually nerf /dkidnap which is already weak. -1
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Be_Quiet

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Post by Be_Quiet » February 27, 2018, 3:32 am
Indognito wrote:
This is kind of tedious in regards to the part where you have to go out and get the rope, then hope the guy has more money then the rope costs, the part where you’re untied after a certain length of time is an interesting turn but still it’ll just be more annoying for the kidnapper. it’s fine the way it is though when you have been ejected out of a vehicle and the kidnapper hasn’t come in 10 seconds you should be auto released due to lack of interest.
the victim would be auto untied after 15-20 secs if the kidnapper forgot to /dkidnap to took him into his car. If he did it already and the victim successfully been dragged to the kidnapper's car, The victim would stay with him kidnapped for as long as he likes or until the "victim" ransoms for himself or cuts the rope. After they /tie the kidnappers will get an orange wanted level and when they successfully drag the victims into the vehicles. They turn to be a highly wanted suspect. It will give more time for the victim to call for a help or nearly cops may come and arrest the kidnapper easily. You can also buy 5 ropes at once so you don't have to go and purchase one everytime It's more realistic tbh.
Last edited by Be_Quiet on February 27, 2018, 5:08 am, edited 2 times in total.

Be_Quiet

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Post by Be_Quiet » February 27, 2018, 3:35 am
Ducati. wrote:
Looke like roleplayish. You came up with good idea but if kidnapper gets ropes he can kidnap 1 person atm and it also has failed chances. So it will be ruining for a kidnapper. Secondly 30 seconds are more for a civilian to wait for. And it can be abused as playerd will go after tie any player.
If you can buy 4-5 ropes at the time and time reduced to 10-15 secs. Then +1
We can buy 5 ropes at once and 20 secs is enough for kidnapper, and this item "Ropes" must be available only at the BM. Also it can't be abused as the kidnapper will tie the one he wants to kidnap after tying him and i guess it can be used against leos also to give some time for a criminal to escape. I will edit this!

Geri

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Post by Geri » March 3, 2018, 12:25 pm
So as far as i understood ii is that you have to tie the user and drag him. Like swat cuff and drag. I think this would be even easier for the kidnappers to kidnap because they can go to places that a car can't fit. Don't see any benefit on this suggestion.
glgy geri

CezPlayer

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Post by CezPlayer » March 3, 2018, 12:30 pm
I will say honestly, I don't want this. People will abuse it for sure. Yes, we will get untied automatically after some time, but some persons can really get raged when someone will abuse /tie on him. So, I am going to give a Negative vote on this suggestion.

Mastro

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Post by Mastro » June 27, 2018, 1:08 pm
We believe it's fine the way it is now. We might take it into consideration in the future, but it's low priority for now.

Suggestion has been dismissed.
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