Shock and Taze - Possible tweaks

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Should shock gun be slightly nerfed in order to make both tazing and shocking equal?

82%
Yes
53
18%
No
12

Total votes: 65

ShadowNinja

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Post by ShadowNinja » July 9, 2018, 10:15 pm
Kawish wrote:
make shocks 4 then recharge but remove shocking while cuffed.
3 tazes and 4 shocks. or 3 taze and shocks
shocking while cuffed isn't realistic at all.
+1 for disabling shocking if cuffed

Ronto

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Post by Ronto » July 9, 2018, 11:45 pm
I voted yes !
As you see nowdays Cophunting is overpowerd , minimum 3 Criminals a lot of shocks and 4 shots can't even move from my place
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Post by ShadowNinja » July 10, 2018, 10:25 am
Okay, I agree now

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Post by Mastro » July 11, 2018, 2:36 pm
Bumping it in case some of you missed it.
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Post by Sowhat » July 12, 2018, 7:30 am
add 50% chance of /ar failure or /cuff fail attempt if implementing this "balance"
Have a drink, get buzzed, chill and enjoy.

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Post by Lolmomlol » July 12, 2018, 7:48 am
Unc3N 8D wrote:
3 tazes and 3 shocks before recharge would be the best
-less spam
-shocks wouldn't give criminals free kills anymore with 0 effort
-criminals will still have taze reflector
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Post by Robin » July 12, 2018, 7:52 am
Lolmomlol wrote:
Unc3N 8D wrote:
3 tazes and 3 shocks before recharge would be the best
-less spam
-shocks wouldn't give criminals free kills anymore with 0 effort
-criminals will still have taze reflector
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Post by Fady » July 12, 2018, 12:02 pm
Sowhat wrote:
add 50% chance of /ar failure or /cuff fail attempt if implementing this "balance"
As much as I respect your opinion, I believe that this shouldn't happen, as the shocks/taze ratio will balance everything. Not only that, but also that this isn't an action movie for the suspect to "jump out of the car" while the cop is driving, take out the pistol and headshot everyone, then run away. You don't simple "fail" to arrest someone, however, you can fail to cuff him if he has some kind of black market item, but that would be too much. Having the 3:3 ratio would be perfectly fine and would balance everything, taking in consideration that criminals already have the upper-hand to LEOs

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Post by ShadowNinja » July 13, 2018, 1:18 am
xDeadlyKiller wrote:
Sowhat wrote:
add 50% chance of /ar failure or /cuff fail attempt if implementing this "balance"
As much as I respect your opinion, I believe that this shouldn't happen, as the shocks/taze ratio will balance everything. Not only that, but also that this isn't an action movie for the suspect to "jump out of the car" while the cop is driving, take out the pistol and headshot everyone, then run away. You don't simple "fail" to arrest someone, however, you can fail to cuff him if he has some kind of black market item, but that would be too much. Having the 3:3 ratio would be perfectly fine and would balance everything, taking in consideration that criminals already have the upper-hand to LEOs
This is what I want, there should be chance to fail for /taze too.

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Post by knifeboss » July 13, 2018, 7:35 am
ShadowNinja wrote:
xDeadlyKiller wrote:
Sowhat wrote:
add 50% chance of /ar failure or /cuff fail attempt if implementing this "balance"
As much as I respect your opinion, I believe that this shouldn't happen, as the shocks/taze ratio will balance everything. Not only that, but also that this isn't an action movie for the suspect to "jump out of the car" while the cop is driving, take out the pistol and headshot everyone, then run away. You don't simple "fail" to arrest someone, however, you can fail to cuff him if he has some kind of black market item, but that would be too much. Having the 3:3 ratio would be perfectly fine and would balance everything, taking in consideration that criminals already have the upper-hand to LEOs
This is what I want, there should be chance to fail for /taze too.
Let's put it this way.Youre chasing a criminal,you get shocked a couple of times and you try to taze them,it works let's say twice but the third time it fails.He gets away but you manage to get close to him and try to cuff him,it fails.You retry after X time,and it works successfully.He uses bc.Hows this balanced?Taze radius got smaller,you've tazeref to counter it.Shocks to escape or just damage/kill the leo.Higher chance of escaping cuffs if the bm item was bought.Cuff picks to help out your friend.
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