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Flameknight wrote:NeutralMy suggestion is just to implement cooldown for /healme, not to prevent them from using the water tank, that is another suggestion. I'm pretty sure medics will be invulnerable to criminals and vice versa very soon, or some alternative to fix this situation up
Medics should indeed have a cooldown for /healme
The water tank should still be allowed for medics to use them, as it is the only harmless form of self defense they have.
RockingJohnson wrote:-1 if they got hits or someone's dming them so they will die in less then a minuteWhat if your car gets DMed, why is there a cooldown for /fixme? Your vote makes totally no sense.

Hiresh wrote:If your car gets dmed just step out and g lmao, might aswell report it too. As a mech you're allowed to fight back so /fixme cooldown makes it fair. Medics cannot defend themselves a lot when being dmed.RockingJohnson wrote:-1 if they got hits or someone's dming them so they will die in less then a minuteWhat if your car gets DMed, why is there a cooldown for /fixme? Your vote makes totally no sense.
OT: +1, I don’t see any point in it that there’s no cooldown.
Flameknight wrote:While being death matched, medics and mechs are equal since both can't do anything.. If you can g inside a car as a mech then you can do the same as a medic too lol.. So there is no reason to not implement /healme cooldownHiresh wrote:If your car gets dmed just step out and g lmao, might aswell report it too. As a mech you're allowed to fight back so /fixme cooldown makes it fair. Medics cannot defend themselves a lot when being dmed.RockingJohnson wrote:-1 if they got hits or someone's dming them so they will die in less then a minuteWhat if your car gets DMed, why is there a cooldown for /fixme? Your vote makes totally no sense.
OT: +1, I don’t see any point in it that there’s no cooldown.
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