LSA, LVA & SFA Repairs + Heavy Vehicles [PENDING]

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Robin

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Post by Robin » March 15, 2019, 1:59 pm
Faraon78910 wrote:
+1 for helicopters and airplanes, -1 for vehicles with more than 1k hp
It can also be quoted as a bug, as it's not working as intended.

What's the motivation, tho?
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Faraon78910

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Post by Faraon78910 » March 15, 2019, 2:11 pm
Robin wrote:
Faraon78910 wrote:
+1 for helicopters and airplanes, -1 for vehicles with more than 1k hp
It can also be quoted as a bug, as it's not working as intended.

What's the motivation, tho?
it my opinion it would be op for hydra and swat sultan, others no, it's already 2k hp if im right. it would be impossible to destroy their car to save someone if it's only 3 players cophuting for eg., and if they have mechanic gg. u arent cophuting so u probably dont know what im talking about but okay, still -1 from my side

Robin

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Post by Robin » March 15, 2019, 2:51 pm
Faraon78910 wrote:
Robin wrote:
Faraon78910 wrote:
+1 for helicopters and airplanes, -1 for vehicles with more than 1k hp
It can also be quoted as a bug, as it's not working as intended.

What's the motivation, tho?
it my opinion it would be op for hydra and swat sultan, others no, it's already 2k hp if im right. it would be impossible to destroy their car to save someone if it's only 3 players cophuting for eg., and if they have mechanic gg. u arent cophuting so u probably dont know what im talking about but okay, still -1 from my side
It takes 10 seconds to repair the vehicle, which is 10 full seconds of standing still (or minimal movement).
Perhaps we can increase the timer to 1 second per 100HP (Hydra would be 20 sec).
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Faraon78910

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Post by Faraon78910 » March 15, 2019, 3:20 pm
Robin wrote:
Faraon78910 wrote:
Robin wrote:
It can also be quoted as a bug, as it's not working as intended.

What's the motivation, tho?
it my opinion it would be op for hydra and swat sultan, others no, it's already 2k hp if im right. it would be impossible to destroy their car to save someone if it's only 3 players cophuting for eg., and if they have mechanic gg. u arent cophuting so u probably dont know what im talking about but okay, still -1 from my side
It takes 10 seconds to repair the vehicle, which is 10 full seconds of standing still (or minimal movement).
Perhaps we can increase the timer to 1 second per 100HP (Hydra would be 20 sec).
yeah it wouldnt be that op for hydra but for swat car it would, pay n spray fix is 5 seconds and in garage u cant really dmg car . so u gonna die/get arrested if u even try to destroy it.
maybe add this just for planes/heli others - no

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Post by Mastro » April 14, 2019, 7:17 pm
Adding 2 more repair checkpoints for aircraft in SFA and LVA for everyone is not a bad idea, but I am not sure about the second one.

Heavily armored vehicles are already too hard to take down, being able to repair them fully makes it even harder. Imagine a repairing a Rhino all over again, it will make it indestructible and that's not what we want.
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Robin

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Post by Robin » April 14, 2019, 8:32 pm
Mastro wrote:
Adding 2 more repair checkpoints for aircraft in SFA and LVA for everyone is not a bad idea, but I am not sure about the second one.

Heavily armored vehicles are already too hard to take down, being able to repair them fully makes it even harder. Imagine a repairing a Rhino all over again, it will make it indestructible and that's not what we want.
LSA is pretty remote and an open area, quite easy for a tram of cop hunters to take on a Rhino as they can flee in all directions (and the Rhino is slower than them anyway).

What about the Hyde? Shouldn’t it by considered a bug that the health is set to 1000 (regardless of the previous amount it had) instead of 2000?
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Mastro

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Post by Mastro » April 15, 2019, 3:23 pm
Robin wrote:
Mastro wrote:
Adding 2 more repair checkpoints for aircraft in SFA and LVA for everyone is not a bad idea, but I am not sure about the second one.

Heavily armored vehicles are already too hard to take down, being able to repair them fully makes it even harder. Imagine a repairing a Rhino all over again, it will make it indestructible and that's not what we want.
LSA is pretty remote and an open area, quite easy for a tram of cop hunters to take on a Rhino as they can flee in all directions (and the Rhino is slower than them anyway).

What about the Hyde? Shouldn’t it by considered a bug that the health is set to 1000 (regardless of the previous amount it had) instead of 2000?
Hyde? You mean Hydra right? Well this maybe yeah. Not saying Rhino is rejected already, but I think it can easily be abused unlike Hydra, in many occasions.
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Post by Muzzammil_Ahmed » May 9, 2019, 3:32 pm
Ahmed. wrote:
+1 , Mostly needed when chasing a MW with hydra in SF or LV.
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ackman

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Post by ackman » May 10, 2019, 11:10 pm
Highly needed for Hydra, it's so difficult to take down the most wanted suspect who is on ground with Hydra as the suspect starts to move in different directions and we, army soldiers mostly end up crashing one of the wing at any building. +1
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Post by Niceone. » May 11, 2019, 6:42 am
+1, this would be help for all civillians + cops chasing..
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