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Faraon78910 wrote:+1 for helicopters and airplanes, -1 for vehicles with more than 1k hpIt can also be quoted as a bug, as it's not working as intended.
Robin wrote:it my opinion it would be op for hydra and swat sultan, others no, it's already 2k hp if im right. it would be impossible to destroy their car to save someone if it's only 3 players cophuting for eg., and if they have mechanic gg. u arent cophuting so u probably dont know what im talking about but okay, still -1 from my sideFaraon78910 wrote:+1 for helicopters and airplanes, -1 for vehicles with more than 1k hpIt can also be quoted as a bug, as it's not working as intended.
What's the motivation, tho?
Faraon78910 wrote:It takes 10 seconds to repair the vehicle, which is 10 full seconds of standing still (or minimal movement).Robin wrote:it my opinion it would be op for hydra and swat sultan, others no, it's already 2k hp if im right. it would be impossible to destroy their car to save someone if it's only 3 players cophuting for eg., and if they have mechanic gg. u arent cophuting so u probably dont know what im talking about but okay, still -1 from my sideFaraon78910 wrote:+1 for helicopters and airplanes, -1 for vehicles with more than 1k hpIt can also be quoted as a bug, as it's not working as intended.
What's the motivation, tho?
Robin wrote:yeah it wouldnt be that op for hydra but for swat car it would, pay n spray fix is 5 seconds and in garage u cant really dmg car . so u gonna die/get arrested if u even try to destroy it.Faraon78910 wrote:It takes 10 seconds to repair the vehicle, which is 10 full seconds of standing still (or minimal movement).Robin wrote: It can also be quoted as a bug, as it's not working as intended.it my opinion it would be op for hydra and swat sultan, others no, it's already 2k hp if im right. it would be impossible to destroy their car to save someone if it's only 3 players cophuting for eg., and if they have mechanic gg. u arent cophuting so u probably dont know what im talking about but okay, still -1 from my side
What's the motivation, tho?
Perhaps we can increase the timer to 1 second per 100HP (Hydra would be 20 sec).

Mastro wrote:Adding 2 more repair checkpoints for aircraft in SFA and LVA for everyone is not a bad idea, but I am not sure about the second one.LSA is pretty remote and an open area, quite easy for a tram of cop hunters to take on a Rhino as they can flee in all directions (and the Rhino is slower than them anyway).
Heavily armored vehicles are already too hard to take down, being able to repair them fully makes it even harder. Imagine a repairing a Rhino all over again, it will make it indestructible and that's not what we want.
Robin wrote:Hyde? You mean Hydra right? Well this maybe yeah. Not saying Rhino is rejected already, but I think it can easily be abused unlike Hydra, in many occasions.Mastro wrote:Adding 2 more repair checkpoints for aircraft in SFA and LVA for everyone is not a bad idea, but I am not sure about the second one.LSA is pretty remote and an open area, quite easy for a tram of cop hunters to take on a Rhino as they can flee in all directions (and the Rhino is slower than them anyway).
Heavily armored vehicles are already too hard to take down, being able to repair them fully makes it even harder. Imagine a repairing a Rhino all over again, it will make it indestructible and that's not what we want.
What about the Hyde? Shouldn’t it by considered a bug that the health is set to 1000 (regardless of the previous amount it had) instead of 2000?

Ahmed. wrote:+1 , Mostly needed when chasing a MW with hydra in SF or LV.







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