
Ducati. wrote:What?Uzzwal. wrote:I am talking about nowdays.
I was very active criminal back then and I had no problems with Leos, There was no Black market and i still enjoyed playing as criminal and everything was balanced, It was more like cops and robbers when there was no Black market, Black market has turned Lsrcr into more like Cop hunt server or let's say it's more like killing each other(TDM).


Mr.DollarMan wrote:If you want it to be balanced then it should be this way:Will be challenging and fun ^ - I support this
Cops shouldn't be able to taze the criminals. Just cuff the criminal and arrest them.
Criminals should not be able to use any Black Market item against cops, including shock guns.
This will lead to a point where Black market items could only be used against Swat & Army. Most of its item will be used against swat and only one item(Cop bat) will be used against army.
If the cops will have the taze then it will always make it unbalanced. If the server accepts my suggestion this will be a very good step towards balancing the cop and criminal powers.



Mr.DollarMan wrote:If you want it to be balanced then it should be this way:this will make LEOs op, straight cuff and ar is extremely easy when u can't shock, just look at army right now
Cops shouldn't be able to taze the criminals. Just cuff the criminal and arrest them.
Criminals should not be able to use any Black Market item against cops, including shock guns.
This will lead to a point where Black market items could only be used against Swat & Army. Most of its item will be used against swat and only one item(Cop bat) will be used against army.
If the cops will have the taze then it will always make it unbalanced. If the server accepts my suggestion this will be a very good step towards balancing the cop and criminal powers.
BeaTen. wrote:this will make LEOs op, straight cuff and ar is extremely easy when u can't shock, just look at army right nowIt will not actually. There's a running style in which helps you in killing someone who chases you. If the cuff range will remain the same as it is now(for the cops) then it won't be a problem at all.

Juicy wrote:Honestly, I'm just waiting for the angry mob of players who have never EVER played cop skin to rage on this meme. Anyway, this is a perfect representation on how criminals are way more op that cops. Respect for Mason.
Mr.DollarMan wrote:If you want it to be balanced then it should be this way:But cops have a tazer in real life, so I don't see the point in removing the tazer. Officers usually use them against criminals who are failing to comply against the orders that are given to them, which in this case, it's the same (criminals that are running away). I think that the range of shocking and tazing should be balanced cause you can shock a cop from literally half the map away, and the cops have to be super close in order just to taze a criminal.
Cops shouldn't be able to taze the criminals. Just cuff the criminal and arrest them.
Criminals should not be able to use any Black Market item against cops, including shock guns.
This will lead to a point where Black market items could only be used against Swat & Army. Most of its item will be used against swat and only one item(Cop bat) will be used against army.
If the cops will have the taze then it will always make it unbalanced. If the server accepts my suggestion this will be a very good step towards balancing the cop and criminal powers.


Juicy wrote:But cops have a tazer in real life, so I don't see the point in removing the tazer. Officers usually use them against criminals who are failing to comply against the orders that are given to them, which in this case, it's the same (criminals that are running away). I think that the range of shocking and tazing should be balanced cause you can shock a cop from literally half the map away, and the cops have to be super close in order just to taze a criminal.Don't complicate the things. There are a lot of things in this server which is not made according to the real life. In real life criminals also have the tazers. Removing them both will bring a a balance.

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