New cops

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Uzzwal.

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Post by Uzzwal. » May 19, 2019, 4:58 am
Ducati. wrote:
Uzzwal. wrote:

I was very active criminal back then and I had no problems with Leos, There was no Black market and i still enjoyed playing as criminal and everything was balanced, It was more like cops and robbers when there was no Black market, Black market has turned Lsrcr into more like Cop hunt server or let's say it's more like killing each other(TDM).
I am talking about nowdays.
What?
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Here's a tissue, You have little bullshit on your lip.

BeaTen.

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Post by BeaTen. » May 19, 2019, 8:30 am
i still don't understand how is criminal profession harder xd, even when the server is full of leos and no wanteds, I can get bm items, make a shitload of money and kill some leos, and not get arrested, it's very easy to escape getting arrested, but sometimes u will get arrested, but its just very easy to run from 4-5 leos, they will end up killing you cuz they won't be able to arrest, hail tazeref
XXOOOOXXOXXXXXOXXXXOXXXXOOOOOOO
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Mr.DollarMan

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Post by Mr.DollarMan » May 19, 2019, 9:50 am
If you want it to be balanced then it should be this way:

Cops shouldn't be able to taze the criminals. Just cuff the criminal and arrest them.
Criminals should not be able to use any Black Market item against cops, including shock guns.
This will lead to a point where Black market items could only be used against Swat & Army. Most of its item will be used against swat and only one item(Cop bat) will be used against army.

If the cops will have the taze then it will always make it unbalanced. If the server accepts my suggestion this will be a very good step towards balancing the cop and criminal powers.
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ackman

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Post by ackman » May 19, 2019, 9:54 am
Mr.DollarMan wrote:
If you want it to be balanced then it should be this way:

Cops shouldn't be able to taze the criminals. Just cuff the criminal and arrest them.
Criminals should not be able to use any Black Market item against cops, including shock guns.
This will lead to a point where Black market items could only be used against Swat & Army. Most of its item will be used against swat and only one item(Cop bat) will be used against army.

If the cops will have the taze then it will always make it unbalanced. If the server accepts my suggestion this will be a very good step towards balancing the cop and criminal powers.
Will be challenging and fun ^ - I support this
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About me:

Hello, I am Ackman and I am from Pakistan. I'm a part time Epic Gamer. Coming to the Criminal Career I'd like to mention that I am the founder of Blackouts group. It was founded on 19th of April, in 2017. Other than that, I am the leader of DreamTeam group. Coming to the LEO Career, I am currently serving the Army faction as a Major [MAJ].
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BeaTen.

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Post by BeaTen. » May 19, 2019, 10:12 am
Mr.DollarMan wrote:
If you want it to be balanced then it should be this way:

Cops shouldn't be able to taze the criminals. Just cuff the criminal and arrest them.
Criminals should not be able to use any Black Market item against cops, including shock guns.
This will lead to a point where Black market items could only be used against Swat & Army. Most of its item will be used against swat and only one item(Cop bat) will be used against army.

If the cops will have the taze then it will always make it unbalanced. If the server accepts my suggestion this will be a very good step towards balancing the cop and criminal powers.
this will make LEOs op, straight cuff and ar is extremely easy when u can't shock, just look at army right now
XXOOOOXXOXXXXXOXXXXOXXXXOOOOOOO
XOXXXXOXOXXXXXOXXXOXOXXXXXXOXXXX
XOXXXXXXXOXOXOXXXOXXXOXXXXXOXXXX
XXOOOOXXXOXOXOXXOOOOOOXXXXOXXXX
XXXXXXOXXOOXOOXXOXXXXXOXXXXOXXXX
XOXXXXOXXOXXXOXXOXXXXXOXXXXOXXXX
XXOOOOXXXOXXXOXXOXXXXXOXXXXOXXXX

(Credits: TheDragon.)
Spoiler: show

Mr.DollarMan

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Post by Mr.DollarMan » May 19, 2019, 10:33 am
BeaTen. wrote:
this will make LEOs op, straight cuff and ar is extremely easy when u can't shock, just look at army right now
It will not actually. There's a running style in which helps you in killing someone who chases you. If the cuff range will remain the same as it is now(for the cops) then it won't be a problem at all.
One thing is obvious and which every player has to understand is that in the beginning it might seem a little bit difficult for the criminals to escape from cops but if they will improve their skills it will be balanced then.
Last edited by Mr.DollarMan on May 19, 2019, 10:33 am, edited 1 time in total.
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Juicy

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Post by Juicy » May 19, 2019, 10:33 am
Honestly, I'm just waiting for the angry mob of players who have never EVER played cop skin to rage on this meme. Anyway, this is a perfect representation on how criminals are way more op that cops. Respect for Mason.
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Aamir

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Post by Aamir » May 19, 2019, 10:52 am
Juicy wrote:
Honestly, I'm just waiting for the angry mob of players who have never EVER played cop skin to rage on this meme. Anyway, this is a perfect representation on how criminals are way more op that cops. Respect for Mason.

No actually he started playing as cop. But the funniest thing is he never even get off his vortex. He just goes like drive-by-ing everyone no matter if he is wanted or not.
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Juicy

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Post by Juicy » May 19, 2019, 11:04 am
Mr.DollarMan wrote:
If you want it to be balanced then it should be this way:

Cops shouldn't be able to taze the criminals. Just cuff the criminal and arrest them.
Criminals should not be able to use any Black Market item against cops, including shock guns.
This will lead to a point where Black market items could only be used against Swat & Army. Most of its item will be used against swat and only one item(Cop bat) will be used against army.

If the cops will have the taze then it will always make it unbalanced. If the server accepts my suggestion this will be a very good step towards balancing the cop and criminal powers.
But cops have a tazer in real life, so I don't see the point in removing the tazer. Officers usually use them against criminals who are failing to comply against the orders that are given to them, which in this case, it's the same (criminals that are running away). I think that the range of shocking and tazing should be balanced cause you can shock a cop from literally half the map away, and the cops have to be super close in order just to taze a criminal.
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Mr.DollarMan

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Post by Mr.DollarMan » May 19, 2019, 11:31 am
Juicy wrote:
But cops have a tazer in real life, so I don't see the point in removing the tazer. Officers usually use them against criminals who are failing to comply against the orders that are given to them, which in this case, it's the same (criminals that are running away). I think that the range of shocking and tazing should be balanced cause you can shock a cop from literally half the map away, and the cops have to be super close in order just to taze a criminal.
Don't complicate the things. There are a lot of things in this server which is not made according to the real life. In real life criminals also have the tazers. Removing them both will bring a a balance.
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