Fixing the medic class. Major update in 2nd post with tl;dr! [ACCEPTED]

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Do you think Medic class needs a rework?

74%
Yes
14
26%
No
5

Total votes: 19

Karu_Tepes

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Post by Karu_Tepes » July 13, 2019, 5:23 pm
Medics are govt officers they arent allowed in any case to shoot a criminal its only leos' duty.
So...when I was a volunteer EMT, working for a private for profit service with zero government funding or assistants, I was a government agent? Fuck, I want my pension from the eagle then!
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Friday

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Post by Friday » July 14, 2019, 8:25 am
- Make medics immune to taking damage by criminals, if they do try to kill a medic, punish them as normal death-matches are punished. Remove the whole concept of LEO stuff, normal medics can not use /cm but if you spawn as a medic in LSPDU skin, you will have access to /cm, whereas LSPDU only allowed people to spawn as Law Enforcement Officers, people can spawn at the base AS a medic and they do spawn with guns, but, if they try to shoot/defend themselves their weapons get removed as stated above by Crashley. That leaves us with two options, either remove the whole concept of medic being a LEO and dis-allow criminals to damage medics, or, allow medics to use weapons for self-defense as well as /cuff, medics won't be allowed to /ar but they can cuff the criminal for X seconds. WIth ambulance, I don't actually see a reason for not allowing private meds to use ambulance(if they own it) or give a 2-star wanted level to the private medic.

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AK33L

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Post by AK33L » July 14, 2019, 1:21 pm
Friday wrote:
- Make medics immune to taking damage by criminals, if they do try to kill a medic, punish them as normal death-matches are punished. Remove the whole concept of LEO stuff, normal medics can not use /cm but if you spawn as a medic in LSPDU skin, you will have access to /cm, whereas LSPDU only allowed people to spawn as Law Enforcement Officers, people can spawn at the base AS a medic and they do spawn with guns, but, if they try to shoot/defend themselves their weapons get removed as stated above by Crashley. That leaves us with two options, either remove the whole concept of medic being a LEO and dis-allow criminals to damage medics, or, allow medics to use weapons for self-defense as well as /cuff, medics won't be allowed to /ar but they can cuff the criminal for X seconds. WIth ambulance, I don't actually see a reason for not allowing private meds to use ambulance(if they own it) or give a 2-star wanted level to the private medic.
Irl criminals do kill those type of people who comes to rescue if you guys wanna be so realistic.

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Post by Friday » July 14, 2019, 1:48 pm
Akeel wrote:
Irl criminals do kill those type of people who comes to rescue if you guys wanna be so realistic.
Irl criminals flee away after they murder someone

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Mastro

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Post by Mastro » July 14, 2019, 2:27 pm
All off-topic replies have been deleted and from now on official warnings will be issued to those who don't follow the section rules. This has been going on for a couple of days now.

This is not the place to name-call others, attack them and whatnot. We are here purely to discuss about possible updates. Staff Members and players who just want to leave a feedback have to go through unnecessary posts for no reason. Take it to PMs please.

Having an opinion is fine as long as you stay civilized. If you dislike someone's point of view then you can always ignore them if they refuse to change their mind, but they are not obliged to do that anyway. They can be entitled to it if they wish so.

That goes to everyone. Stay on topic.
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Karu_Tepes

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Post by Karu_Tepes » July 14, 2019, 3:22 pm
- Make medics immune to taking damage by criminals, if they do try to kill a medic, punish them as normal death-matches are punished. Remove the whole concept of LEO stuff, normal medics can not use /cm but if you spawn as a medic in LSPDU skin, you will have access to /cm, whereas LSPDU only allowed people to spawn as Law Enforcement Officers, people can spawn at the base AS a medic and they do spawn with guns, but, if they try to shoot/defend themselves their weapons get removed as stated above by Crashley. That leaves us with two options, either remove the whole concept of medic being a LEO and dis-allow criminals to damage medics, or, allow medics to use weapons for self-defense as well as /cuff, medics won't be allowed to /ar but they can cuff the criminal for X seconds. WIth ambulance, I don't actually see a reason for not allowing private meds to use ambulance(if they own it) or give a 2-star wanted level to the private medic.
Both of those are correct. Removing medics as LEOs would just need an announcement of it and updating the rules, while allowing the use of guns and such would require an entire coding nightmare. And in the second post, which is the update, I explained what is likely the reason, which is the code. It's set for LEOs, and private medics are not and never were considered, LEOs, so it causes them to become wanted
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Friday

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Post by Friday » July 15, 2019, 4:19 pm
Lost_Soul wrote:

Both of those are correct. Removing medics as LEOs would just need an announcement of it and updating the rules, while allowing the use of guns and such would require an entire coding nightmare. And in the second post, which is the update, I explained what is likely the reason, which is the code. It's set for LEOs, and private medics are not and never were considered, LEOs, so it causes them to become wanted
A messy script?
That can be fixed, and that should be.

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Karu_Tepes

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Post by Karu_Tepes » July 15, 2019, 5:59 pm
I agree. But, the Devs have alot more important things going on. The best solution I can think of is change the rules now so that Medics are NOT LEOs, and can't be shot as a temporary fix, and rewrite/rework medics at a later point.
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Demon.

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Post by Demon. » July 15, 2019, 6:52 pm
How about skilled medics can revive us?

Ginger

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Post by Ginger » July 15, 2019, 8:01 pm
Demon. wrote:
How about skilled medics can revive us?
this would be good

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