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Mastro wrote:The reason why Army members get score upon killing criminals is because it's a deadly force. That's their main job. That's also the reason why Army members can no longer taze wanted players or get shocked by them.Was gonna post this thing but then i saw this, yeah this could be it. I was not fine with that why we would get a score on killing medium wanted suspects, but as time passed i adjusted my self with it, beside this i do not think that there is logic to suggest this, but mastro's can be looked into, it seems that it will maintain the balance.
On the other hand, SWAT focus on arresting suspects, they rarely kill and their main goal is to deliver criminals to the checkpoint.
I believe we shouldn't be really arguing as to why Army members get score for that, it's self-explanatory.
Cops however can do/are 'allowed' to do both without any limitations. Completely removing getting score when killing a suspect is something I am not sure about. What I suggest is perhaps giving to cops score only if they kill a red+ suspect, which makes sense anyway. Highly wanted criminals are usually meant to be killed since they are extremely dangerous, while the ones who have commited not so serious crimes (oranges) are meant to be arrested.
I am not completely sure though, I am between completely removing getting score when killing any criminal, or when killing an orange only.
More feedback please?
Mastro wrote:I am between completely removing getting score when killing any criminal, or when killing an orange only.Cops should have the freedom of choosing if they want to arrest or use deadly force without the limitation of not getting score in some circumstances, It is fine the way it is. We got SWAT for mainly arresting, we got Army for mainly using deadly force, Let the cops be neutral.
getrektdude wrote:Cops should have the freedom of choosing if they want to arrest or use deadly force without the limitation of not getting score in some circumstances, It is fine the way it is. We got SWAT for mainly arresting, we got Army for mainly using deadly force, Let the cops be neutral.Cops will still 'have the freedom"/be allowed to kill criminals, they will just not be rewarded for it. When we give score to cops for killing wanted players then we encourage them to do continue doing so. This is what really promotes killing. Nowadays most just use their weapons and ask for a duel, that's not how a CnR server should work, that's TDM. Think of it like in real life, a law enforcement agent will always be going for the arrest (even if you are the most wanted suspect), they will only engage in a fight if there is no other option (e.g their life is in danger).
The suggestion, I totally agree.
This just promotes Cophunting which imo shouldnt even be allowed in first place.

Police officers must use deadly force only when very, very necessary, dueling is not a CnR feature, and we have Army for it. It becomes even worse when cops decide to kill orange suspects even after them surrendering.And that the main issue, the cops are too gun happy here. I've been completely unarmed, doing /handup, saying I surrender or even will pay them to leave (/bribe is a feature) and they still outright slaughter me. Happened last night. I was most wanted, but said "I give up! I'll even pay you!" but a tryhard shot me to death anyways then laughed about it. That's not the Lsrcr way. That's just being a dick for the sake of being a dick.
Once again, killing won't be against the rules. They will just not be rewarded for doing so and that's purely a CnR focused idea. We are just all used to hunting and killing, that's why some of us have a hard time understanding how things should work.

Mastro wrote:
Police officers must use deadly force only when very, very necessary, dueling is not a CnR feature, and we have Army for it. It becomes even worse when cops decide to kill orange suspects even after them surrendering.
Mastro wrote:The way I see it is we have fight club if people really care to “duel”. Take that bullshit where it belongs. Self defense is fair, it shouldn’t really be rewarded, killing a criminal as a cop is like a sloppy mission complete. You didn’t get the arrest. So I definitely agree with that.getrektdude wrote:Cops should have the freedom of choosing if they want to arrest or use deadly force without the limitation of not getting score in some circumstances, It is fine the way it is. We got SWAT for mainly arresting, we got Army for mainly using deadly force, Let the cops be neutral.Cops will still 'have the freedom"/be allowed to kill criminals, they will just not be rewarded for it. When we give score to cops for killing wanted players then we encourage them to do continue doing so. This is what really promotes killing. Nowadays most just use their weapons and ask for a duel, that's not how a CnR server should work, that's TDM. Think of it like in real life, a law enforcement agent will always be going for the arrest (even if you are the most wanted suspect), they will only engage in a fight if there is no other option (e.g their life is in danger).
The suggestion, I totally agree.
This just promotes Cophunting which imo shouldnt even be allowed in first place.
Police officers must use deadly force only when very, very necessary, dueling is not a CnR feature, and we have Army for it. It becomes even worse when cops decide to kill orange suspects even after them surrendering.
Once again, killing won't be against the rules. They will just not be rewarded for doing so and that's purely a CnR focused idea. We are just all used to hunting and killing, that's why some of us have a hard time understanding how things should work.






getrektdude wrote:The question is how will they enter the vehicle and /lock it when they are already tazed/cuffed? You must be Smart, skilled and quick enough. That's how it should work.Mastro wrote:
Police officers must use deadly force only when very, very necessary, dueling is not a CnR feature, and we have Army for it. It becomes even worse when cops decide to kill orange suspects even after them surrendering.
Well i never supported the idea of dueling tbh, Although disallowing reward for using deadly force against Medium wanted players will just encourage them to get inside a vehicle and type /lock and let the cop kill them and that would be frustrating if a cop chased them with intentions of arresting them and return back empty handed.

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