Re: Changes to the arresting system
Posted: January 20, 2025, 10:06 pm
January 20, 2025, 9:23 pmThorax wrote:I'm fairly sure you have two brain cells fighting for third place if you think that's how a CNR server works. Let's think about this logically for a second. I know that's difficult for you, as clearly you are behind even my autistic ass in basic comprehension skills, but I'll do my best.January 20, 2025, 8:09 pmKaru_Tepes wrote:I understand your frustration, but the server’s design naturally alternates between periods of high LEO activity and high criminal activity. This balance ensures fairness, as both sides get their moments to dominate and succeed.January 20, 2025, 7:57 pmThorax wrote: I strongly disagree with this suggestion because it would create an unfair advantage for criminals. They already have access to tools like black market items to escape, and adding a 20 seconds delay to arrests would make it nearly impossible for LEOs to do their jobs effectively.Maybe if cops played fair and stopped unbalancing the server with 4 swat to 0 criminals, we wouldnt need to make changes. The whole point of helping us escape is because none of us like being fucked up the arse by 6+ cops at once when solo.
As a SWAT member, we know how critical timing is during high-risk operations. A 20 second delay would give criminals too much time to escape or retaliate, putting SWAT and Army units at a serious disadvantage. Additionally, the 5 seconds cooldown after breaking handcuffs is a huge problem. This gives criminals a clear window to escape, and while they can be tazed, it’s not always enough to stop them, especially in group situations.
This system would disrupt the balance of the server, making it far too easy for criminals to avoid justice. I believe this suggestion should not be implemented. The current system is fair and ensures both sides can play their roles effectively. Changing it would harm the gameplay experience for LEOs and the server as a whole. -1
When the activity of the criminals is low against many LEOs, it can feel overwhelming, but that’s part of the game’s dynamic nature. The current system is fair because it allows both LEOs and criminals to play their roles succesfully at different times. Removing mechanics like the dispatch message for breaking handcuffs would disrupt this balance, giving criminals too much of an advantage as they will pass the limit of the crime. and making it harder for LEOs to maintain order.
The current system works because it keeps the gameplay engaging and balanced for everyone. This balance should be preserved to ensure the server remains enjoyable for all players. -1
When there is no LEO activity or low LEO activity, it leads to criminals taking over. This is because criminal work can be done regardless of if someone is there to stop them or not. It can even be done solo when you're the only player online.
When there are too many LEOs online, criminal activity drops because it becomes too difficult to do anything. See, there is zero fun in doing maybe two robberies before spending five real minutes in alca. This is more infuriating than ANY cophunt because while criminals just send you back to respawn to try again, cops force you to wait MINUTES staring at a fucking wall before you can respawn and try again.
When LEO activity is high, no one wants to get wanted because NO ONE wants to stare at a wall for five minutes. And there is zero chance of winning a 5v1 fight when all five are cuffing you. You can't even START protecting yourself because of how unfair and unbalanced it is.
When LEO activity is high, no one wants to switch to LEO skin either. This is because there is NO ONE GETTING WANTED, and even if someone does decide to be an idiot and get wanted, they're going to be in alca before you even get into their area because a dozen LEOs were closer. This means no fun, no score, no reason to play.
When crime is high, everyone can have fun because cops have a challenge, cophunters have targets, and lower levels can go away from the action to work. When LEO activity is high, no one can do criminal work or LEO work, and without any money or score to be made, people simply log out.
The bullshit of having 4 swat members online with zero wanteds just makes people bored and causes them to log out which actively hurts our player counts. The selfishness of making high LEO activity when no one is wanted does nothing but slaughters our player counts and harm the server overall more than I slaughter idiots when you post garbage like your opinion because you based it off selfishness instead of logical facts and common sense.
