9mm Taser gun

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122policeofficer

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Post by 122policeofficer » March 4, 2016, 12:30 pm
[Lsrcr]Slam wrote:
If this going accepted
What rule for this to use?
Rule is that it will be more roleplayish abd realistic.And also for some people is annoyed to type and rather like to aim.

$$$BadShah$$$ wrote:
It would be hard to taze people with
high ping and lag. -1
Hmm can you kill the pplayer who have high ping and laging? Yes you can.Just train in shooting/aiming and you will succes in taser gun too ;)

Thursday

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[Lsrcr]SlambeiY
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Post by Thursday » March 4, 2016, 3:57 pm
how about if me lag? ofcourse i cant use the taser gun :/
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122policeofficer

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Posts: 1254
Joined: January 10, 2014, 3:23 pm
Location: Bosnia and Herzegovina

Post by 122policeofficer » March 4, 2016, 9:20 pm
[Lsrcr]Slam wrote:
how about if me lag? ofcourse i cant use the taser gun :/
Hmmm idk mate :P Taser will works same as 9 mm gun,so if you miss once you can shot again until you hit suspect you want.And of course I would like to add count down so for example if I manage to taze you once with taser gun,after affect time of tazer expirie I will be able to taze you 2-4 times and after that I could not taze you again for example for 30-60 seconds.After that time expirire I am being aviable to taze again

Thursday

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[Lsrcr]SlambeiY
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Post by Thursday » March 4, 2016, 9:29 pm
122policeofficer wrote:
[Lsrcr]Slam wrote:
how about if me lag? ofcourse i cant use the taser gun :/
Hmmm idk mate :P Taser will works same as 9 mm gun,so if you miss once you can shot again until you hit suspect you want.And of course I would like to add count down so for example if I manage to taze you once with taser gun,after affect time of tazer expirie I will be able to taze you 2-4 times and after that I could not taze you again for example for 30-60 seconds.After that time expirire I am being aviable to taze again
If this going accepted,I will fix my lag,BTW I can't graphic card on my CPU,so I still have fps lag
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[Lsrcr]Oggy

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Post by [Lsrcr]Oggy » March 6, 2016, 3:18 pm
+1, its's more realistic and it removes the unfair advantages of cops.
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e.e

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Post by e.e » April 29, 2016, 5:28 pm
Big +1, Tazer is atm way 2 op.. and some people doesn't event use this, they just go with /cuff so.. lets bring this ingame.

Mason

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Post by Mason » April 29, 2016, 7:16 pm
Alright I'm for this if, when you taze someone, the server gets the ping of the to-be tazed player and increases his hitbox... all dependings on his ping. As it would be literally impossible to taze someone with 300+ ping. And yes, this is scriptable within samp.
ER

e.e

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Post by e.e » April 29, 2016, 7:30 pm
Mason wrote:
Alright I'm for this if, when you taze someone, the server gets the ping of the to-be tazed player and increases his hitbox... all dependings on his ping. As it would be literally impossible to taze someone with 300+ ping. And yes, this is scriptable within samp.
How would it be to make lagcomp off?:) Then hits depends only on ping.

Robin

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Post by Robin » April 30, 2016, 6:09 am
Mason wrote:
Alright I'm for this if, when you taze someone, the server gets the ping of the to-be tazed player and increases his hitbox... all dependings on his ping. As it would be literally impossible to taze someone with 300+ ping. And yes, this is scriptable within samp.
Tell me over Skype how the hell you want to increase the hit box.
Retired community player 2013-2020
★ Retired LSPD United Chief of Police ★
★ Retired S.A. Army General ★

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Naruk

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Post by Naruk » April 30, 2016, 9:43 am
No, we don't want to destroy our prescious SOC system :roll:
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