
Kawish wrote:make shocks 4 then recharge but remove shocking while cuffed.+1 for disabling shocking if cuffed
3 tazes and 4 shocks. or 3 taze and shocks
shocking while cuffed isn't realistic at all.
Lolmomlol wrote:Unc3N 8D wrote:3 tazes and 3 shocks before recharge would be the best
-less spam
-shocks wouldn't give criminals free kills anymore with 0 effort
-criminals will still have taze reflector
Sowhat wrote:add 50% chance of /ar failure or /cuff fail attempt if implementing this "balance"As much as I respect your opinion, I believe that this shouldn't happen, as the shocks/taze ratio will balance everything. Not only that, but also that this isn't an action movie for the suspect to "jump out of the car" while the cop is driving, take out the pistol and headshot everyone, then run away. You don't simple "fail" to arrest someone, however, you can fail to cuff him if he has some kind of black market item, but that would be too much. Having the 3:3 ratio would be perfectly fine and would balance everything, taking in consideration that criminals already have the upper-hand to LEOs
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xDeadlyKiller wrote:This is what I want, there should be chance to fail for /taze too.Sowhat wrote:add 50% chance of /ar failure or /cuff fail attempt if implementing this "balance"As much as I respect your opinion, I believe that this shouldn't happen, as the shocks/taze ratio will balance everything. Not only that, but also that this isn't an action movie for the suspect to "jump out of the car" while the cop is driving, take out the pistol and headshot everyone, then run away. You don't simple "fail" to arrest someone, however, you can fail to cuff him if he has some kind of black market item, but that would be too much. Having the 3:3 ratio would be perfectly fine and would balance everything, taking in consideration that criminals already have the upper-hand to LEOs
ShadowNinja wrote:Let's put it this way.Youre chasing a criminal,you get shocked a couple of times and you try to taze them,it works let's say twice but the third time it fails.He gets away but you manage to get close to him and try to cuff him,it fails.You retry after X time,and it works successfully.He uses bc.Hows this balanced?Taze radius got smaller,you've tazeref to counter it.Shocks to escape or just damage/kill the leo.Higher chance of escaping cuffs if the bm item was bought.Cuff picks to help out your friend.xDeadlyKiller wrote:This is what I want, there should be chance to fail for /taze too.Sowhat wrote:add 50% chance of /ar failure or /cuff fail attempt if implementing this "balance"As much as I respect your opinion, I believe that this shouldn't happen, as the shocks/taze ratio will balance everything. Not only that, but also that this isn't an action movie for the suspect to "jump out of the car" while the cop is driving, take out the pistol and headshot everyone, then run away. You don't simple "fail" to arrest someone, however, you can fail to cuff him if he has some kind of black market item, but that would be too much. Having the 3:3 ratio would be perfectly fine and would balance everything, taking in consideration that criminals already have the upper-hand to LEOs
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