Shock and Taze - Possible tweaks

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Should shock gun be slightly nerfed in order to make both tazing and shocking equal?

82%
Yes
53
18%
No
12

Total votes: 65

Indognito

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Post by Indognito » July 13, 2018, 8:44 am
When it comes to playing as cop there is no challenge whatsoever even for slow typers, if you nerf the shock it’ll only shift it back to where cops are op thus defeating the purpose of a balance, of course you’ll have every cop who’s looking for an easy score voting positive because they don’t want to actually have to work for the score, money etc however nerfing on their part will only cause everyone to lose interest in this game since no one will want to become criminals (except for the hackers and intentional bug abusers) so in turn it’ll make the server that much more uninteresting. I love how people will try to use realism without actually using realistic views.


What would incite more of a balance is by making sure the cuff command fails at least 30% - 50% of the time and penalize cops/swats for having to kill criminals, the penalty can range from a simple deduction of payment to getting sent to alca if done often. if the guy is most wanted then it differs since highly notorious means wanted dead or alive.

ackman

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Post by ackman » July 13, 2018, 11:26 am
taze: 3
shock: 4

fair enough
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Sowhat

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Post by Sowhat » July 13, 2018, 12:40 pm
knifeboss wrote:
ShadowNinja wrote:
xDeadlyKiller wrote:
As much as I respect your opinion, I believe that this shouldn't happen, as the shocks/taze ratio will balance everything. Not only that, but also that this isn't an action movie for the suspect to "jump out of the car" while the cop is driving, take out the pistol and headshot everyone, then run away. You don't simple "fail" to arrest someone, however, you can fail to cuff him if he has some kind of black market item, but that would be too much. Having the 3:3 ratio would be perfectly fine and would balance everything, taking in consideration that criminals already have the upper-hand to LEOs
This is what I want, there should be chance to fail for /taze too.
Let's put it this way.Youre chasing a criminal,you get shocked a couple of times and you try to taze them,it works let's say twice but the third time it fails.He gets away but you manage to get close to him and try to cuff him,it fails.You retry after X time,and it works successfully.He uses bc.Hows this balanced?Taze radius got smaller,you've tazeref to counter it.Shocks to escape or just damage/kill the leo.Higher chance of escaping cuffs if the bm item was bought.Cuff picks to help out your friend.
You all talking about cophunters while forgetting the purpose of the gameplay itself which is robbing stores and such, imagine yourself robbing some shops and one cop hunts you down, you got no chance in defending yourself hence he could just simply camp outside the shop and instantly arrest you. As you see, my point is focused on the main gameplay rather than just one scenario which is cophunting.

We have wanted level system which could be used for real, the higher the wanted level, the more failure chance to /cuff or /arrest would be for the cops.
Have a drink, get buzzed, chill and enjoy.

Aree

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Post by Aree » July 13, 2018, 4:54 pm
I mostly play as LEO, I often find myslef cophunted and I have no chance against 3+ criminals. Whenever you get close to them I literally get shocked 10+ times, cannot move and get killed. I remember back in the old days Alejo my friend, arresting a hole riot himslef as cop. So now it's completely the other way. This should be tweaked in some way.
At first, shocking while cuffed isn't a roleplay act, so in my opinion it should be removed. As for the shocks it should be 3
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BoSS

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Post by BoSS » July 14, 2018, 5:15 pm
cuffs failing really? already have taze reflectors and pretty much unlimited shocks at the moment..

Mastro

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Post by Mastro » July 17, 2018, 9:57 pm
Shock gun has been slightly nerfed, the community has decided.

Thanks to everyone for voting.

P.S If you feel that they are still not balanced, feel free to create a suggestion on the forums. However remember, it was your decision!
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