



knifeboss wrote:You all talking about cophunters while forgetting the purpose of the gameplay itself which is robbing stores and such, imagine yourself robbing some shops and one cop hunts you down, you got no chance in defending yourself hence he could just simply camp outside the shop and instantly arrest you. As you see, my point is focused on the main gameplay rather than just one scenario which is cophunting.ShadowNinja wrote:Let's put it this way.Youre chasing a criminal,you get shocked a couple of times and you try to taze them,it works let's say twice but the third time it fails.He gets away but you manage to get close to him and try to cuff him,it fails.You retry after X time,and it works successfully.He uses bc.Hows this balanced?Taze radius got smaller,you've tazeref to counter it.Shocks to escape or just damage/kill the leo.Higher chance of escaping cuffs if the bm item was bought.Cuff picks to help out your friend.xDeadlyKiller wrote: As much as I respect your opinion, I believe that this shouldn't happen, as the shocks/taze ratio will balance everything. Not only that, but also that this isn't an action movie for the suspect to "jump out of the car" while the cop is driving, take out the pistol and headshot everyone, then run away. You don't simple "fail" to arrest someone, however, you can fail to cuff him if he has some kind of black market item, but that would be too much. Having the 3:3 ratio would be perfectly fine and would balance everything, taking in consideration that criminals already have the upper-hand to LEOsThis is what I want, there should be chance to fail for /taze too.

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